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Staredit Network -> UMS Production -> Albedo Online
Report, edit, etc...Posted by RiShiN.rK on 2005-07-26 at 02:27:24
The idea for some sort of online rpg first came to me about two years ago when i released .hack//bound but I wasn't really in the mood to do it at the time. But now that i'm back on starcraft i wana try something totaly new that no one has ever done before (i think). What differentiates Albedo Online from other rpgs is that the players will have the ability to save their characters and upload them in a different map of the series.

When players choose to save they will be given a randomly generated 15 number code which will they can enter in at the start of any game. The code will store their Exp, Gold, Weapons, Armor, Progress, Class, Skills, and 2 slots of their inventory. I'm still working on the code part of the game at the moment and hope to release a map sometime next month.

The whole series will consist of several quest and city maps but will have a main story which I haven't quite thought up yet. There will also be a dueling map where players can test out their skills in a variety of games.

Classes:
Warrior, Thief, Archer, Mage, Alchemist, Summoner, Druid, Cleric, and Paladin
Each class will have a class specific town where they can upgrade their weapons and armor, learn new skills, and complete quests.

I would post some screenshots but I don't think people would be very interested in just seeing a bunch of numbers at the top of the screen so for the time being feel free to post any questions or comments.

If you don't quite know what to expect just think of diablo 2 on starcraft happy.gif
Report, edit, etc...Posted by Moogle on 2005-07-26 at 11:23:43
Sounds like a fun map Rishin, whatever happen to your kenshin rpg idea? dropped it? What tileset will this be based in jungle? Have you started this map yet or just posting the idea and starting on it now kinda thing? Good luck with it seems like a promising map so far.

\\Moogle
Report, edit, etc...Posted by RiShiN.rK on 2005-07-26 at 12:00:27
it's gona be on a variety of tilesets but currently im working with jungle. i'm almost done with the character's code stuff and about ready to work on the real game. and yeah i got bored with kenshin so i just quit working on it :-P
Report, edit, etc...Posted by Moogle on 2005-07-26 at 21:00:47
Slicksword;
i believe that next-time you should post more then just lol, i pretty much see that as spam.

Rishin;
Damn i was lookin forward to the kenshin rpg but ah well, so i assume this more then one map more like Online series of a map. So that means you'll add cap lvls for each map? So that you can't max out in one map have max out in other maps n stuff? Will we fight bosse's n stuff? Do puzzles, play mini-games? Like in some Online games =)

Off Topic:
800th post w00t.. took so long.

\\Moogle
Report, edit, etc...Posted by Urmom(U) on 2005-07-26 at 21:50:17
the pw system has been done already...and trigger viewer would cause problems
Report, edit, etc...Posted by RiShiN.rK on 2005-07-26 at 22:19:04
what map was the password thing done with? and i'd congradulate the person who would give up countless hours searching threw all of my unorganized triggers :-P.

The max experience will be 125k which will probably be level 100 and yes there will be bosses and minigames. I was thinking about putting puzzles but not as any part of the main story. More like little puzzles to find items to upgrade your items much like getting the best weapons in the final fantasy games.

I'm also still debating on weither or not to make the fighting turn based or real time but im leaning more twards real time because most people didn't really like my turn based style in kenshin rpg which is what it would probably be like.

Edit: also the code will never be exactly the same with exp or gold :-\ it will generaly be in the area of at least 100 from when you saved it though
Report, edit, etc...Posted by Urmom(U) on 2005-07-26 at 22:41:54
http://www.staredit.net/index.php?download=2788
but i think that your map will be no doubt better than his
Report, edit, etc...Posted by RiShiN.rK on 2005-07-28 at 14:14:07
yeah it will be alot better... The password system in that game didnt really add anything more to the game that save game dosn't already do itself. In this the password system will actualy play an important role as you may need to travel around the diffrent maps to collect things needed to advance in the story.

ADDITION:
Some More Info About The Classes:

Class : Warrior (Zealot)
Expertise : Strength
Weapon : Sword
Skills : Damage to Enemies

Class : Thief (Dark Templar)
Expertise : Stealth
Weapon : Daggers
Skills : Sneaking and Damage to Enemies

Class : Archer (Ghost)
Expertise : Ranged Combat
Weapon : Bows and Crossbows
Skills : Scouting and Ranged Damage to Enemies

Class : Mage (High Templar Hero)
Expertise : Magic
Weapon : Staffs
Skills : Dispelling Magic and Magic Damage

Class : Alchemist (Archon)
Expertise : Transmutation
Weapon : Alchemicaly Enhanced Gloves
Skills : Transmutation

Class : Summoner (Dark Archon)
Expertise : Summoning
Weapon : Wands
Skills : Summoning Spirits

Class : Paladin (Firebat)
Expertise : Smiting
Weapon : Hammers
Skills : Self Healing and Damage to Enemies

Class : Druid (Hydralisk)
Expertise : The Power Over Nature
Weapon : Clubs
Skills : Minor Healing and Effects to Allies and Enemies

Class : Cleric (Medic)
Expertise : Healing
Weapon : Scepters
Skills : Major Healing

As mentioned in my first post they will all have a hometown but i havn't even started to think of some names for that so if anyone has some ideas for cool city names don't hesitate to post them biggrin.gif
Report, edit, etc...Posted by Fwop_ on 2005-07-28 at 16:26:01
This map(s) seems like its going to be really and creative, and it will be without a doubt better than mine, cause mine was really nooblar. And how did you do those numbers? Did you have locations for each one or what? Because that looks really cool.
Report, edit, etc...Posted by Phoenix)Soul) on 2005-07-28 at 16:31:21
This map seems fantastic. Just a few questions thou. How many skills will each class have? Will the skills have certain levels, for example the cleric healing larger areas with each level that you level it? When will we be able to learn these skills? Will some skills be item-based, for example if a Thief has a bomb he may stealthy put it into his opponents pocket to do boatloads of dmg (I think that would be awesome)? Will you have "legendary" items that enhance skills or something along those lines? Also, will you be releasing a demo? What will happen if a newb joins the second game in the series without having a character to load? Will him/her be able to play or will they have to dl the first map and start there? I also think that this idea is very original. Best of luck to you on your map!
Report, edit, etc...Posted by RiShiN.rK on 2005-07-28 at 17:03:44
Theres only 16 locations that make all of those numbers. Depending on what number it' creating it gives a certian amount of lurkers to player 6 then the location centers on player 6's lurker and creates 1 for the current player then just keeps going on untill the number is complete.

How many skills will each class have?
5

Will the skills have certain levels, for example the cleric healing larger areas with each level that you level it?
No, I would of liked to give them levels but then the code would be alot longer.

Will some skills be item-based, for example if a Thief has a bomb he may stealthy put it into his opponents pocket to do boatloads of dmg (I think that would be awesome)?
There are 10 levels of weapons and armor and all of the skills are unlocked buy upgrading your weapon.

Will you have "legendary" items that enhance skills or something along those lines?
Each class will have a legendary item that will be rather difficult to obtain which will unlock the classes most powerfull skill

Also, will you be releasing a demo?
No

What will happen if a newb joins the second game in the series without having a character to load?
For every single map you will still have the option of creating a new character even if the map your playing on is way to difficult for a level 1 character to play in. I will also put a url to a site where players can download all the maps in the series somewhere in the map
Report, edit, etc...Posted by Urmom(U) on 2005-07-29 at 16:43:58
thats a pretty sweet password system rishkin.
Report, edit, etc...Posted by RiShiN.rK on 2005-07-29 at 23:14:21
Ok i'm just about finished decoding the code. It currently loads your Class, Exp, Gold, Weapons, Armor, and Progress leaving only the inventory left. I can have up to 100 diffrent items so im gona need a lot of help comming up with ideas for all of them. With that said please post any ideas you have. helpsmilie.gif biggrin.gif
Report, edit, etc...Posted by Fwop_ on 2005-07-30 at 02:18:10
Are you gonna have it so weapons/armor are only equippable by certain units? Or just so any unit can equip and item?
Report, edit, etc...Posted by RiShiN.rK on 2005-07-30 at 02:56:15
Each character starts out with no weapons or armor then they eventually find their weapon (like the sword for warrior, dagger for theif and so on) then they'll find items to upgrade their weapons with such as upgrading a copper sword into an iron sword. So in total there will be 90 diffrent weapons. For armor im just making 1 type of armor for all the classes though.
Report, edit, etc...Posted by Oni-Sei on 2005-07-31 at 04:53:54
wont this cause problems?
-not enough switches
-locations
-triggers

and you have so many classes that is already like 20 or so locations wasted

then you have to worry about 5+ locations for the code locations



and also the rpg with the codes in it is called XURU rpg it has no point so i consider it crap and a waste of a good map makers time

you have to worry about all 5 skills and them not messing up and all sorts of things like that so that means include some things that stop all small enemy units
one that weakens them (this is an easy spell look in the concepts part of the forum for spell ideas)

then you finally have to worry about the damn 200+ locations for the whoal rpg

so that leaves you with 1 yawn.gif well i dont know really
i would guess 3 towns maby 4 thats 8 locations
4 inn locations 1 inside of inn 1 "bed"
alot of item locations
unit spawn locations ALOT?

this would take alot of work but who knows its bound to be pulled off and look at what you can do now with all the new thigs DK2K4(god no....) has found for us and along with others and thanks to um.... whats his name... his mem edit thing
you can make wepons that mess with some of the units that you play as

i think i said too much and im too lazy to correct my spelling so um... ill stop here
Report, edit, etc...Posted by RiShiN.rK on 2005-07-31 at 05:29:00
It seems like you didn't really read that this will be a whole series and not just 1 map.

Switches won't be a problem because i can always use death counts and as far as locations go i'm pretty much done the password part and everything i'll need for items and skills and used 75. I'll probably use another 25 for other stuff I might need which leaves around 125 for each map.

In each map theres going to be all the same password, skills and item stuff. The only difference between the maps is a 128x60 piece of land where you do all the exploring and stuff like that.

Every map will be different. Some may be 50% village 50% explorable land, 100% village, or 100% explorable land. But in any case i can't really think of anything i can't do with 125 locations.

For buildings like Inns players will be able to enter any building in the world which will use only 1 trigger for all the buildings and 6 triggers to create the interior of the house.

As for items, they will all be dropped randomly by any enemy (unless obtained in a quest) and when first picked up will have the name "Unidentified Item". You then take the item to someone who can identify it for you. It won't really take many locations to spawn the item or identify it.

Even if i would run out of something i could just end that map and start up a part 2

Also I won't be using any of those new trigger things DK discovered because i really don't feel like learning how to do it and i can do everything i want without them.
Report, edit, etc...Posted by Hikari256 on 2005-07-31 at 17:23:53
QUOTE(RiShiN.rK @ Jul 26 2005, 02:27 AM)

When players choose to save they will be given a randomly generated 15 number code which will they can enter in at the start of any game.  The code will store their Exp, Gold, Weapons, Armor, Progress, Class, Skills, and 2 slots of their inventory.  I'm still working on the code part of the game at the moment and hope to release a map sometime next month.

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Now where have we heard this before......

*cough*Tux'sSCMMO*cough*
Report, edit, etc...Posted by RiShiN.rK on 2005-07-31 at 17:40:57
never played it or heard of it... couldn't find anything about it on the searches either.... oh well don't really care since he obviously never finished it. but anyway...

I'm completly done the code so im gona start working on the story i'll update again when im done it.
Report, edit, etc...Posted by Hikari256 on 2005-07-31 at 18:19:30
QUOTE(RiShiN.rK @ Jul 31 2005, 05:40 PM)
never played it or heard of it... couldn't find anything about it on the searches either.... oh well don't really care since he obviously never finished it. but anyway...

I'm completly done the code so im gona start working on the story i'll update again when im done it.
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Okay, good luck. Tux only got maybe 10% of MMO finished. he's a bit of a perfectionist....
Report, edit, etc...Posted by DeViAnT(U) on 2005-08-01 at 17:50:34
QUOTE(urmom @ Jul 26 2005, 07:50 PM)
the pw system has been done already...and trigger viewer would cause problems
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I agree, I think EVEN IF IT HAS NO COMMENTS, the passwords for the best characters will be exploited.

But good luck, and it's a great idea.
Report, edit, etc...Posted by Oni-Sei on 2005-08-01 at 17:59:57
QUOTE(RiShiN.rK @ Jul 31 2005, 04:29 AM)
It seems like you didn't really read that this will be a whole series and not just 1 map.

Switches won't be a problem because i can always use death counts and as far as locations go i'm pretty much done the password part and everything i'll need for items and skills and used 75.  I'll probably use another 25 for other stuff I might need which leaves around 125 for each map. 

In each map theres going to be all the same password, skills and item stuff.  The only difference between the maps is a 128x60 piece of land where you do all the exploring and stuff like that.

Every map will be different.  Some may be 50% village 50% explorable land, 100% village, or 100% explorable land.  But in any case i can't really think of anything i can't do with 125 locations.

For buildings like Inns players will be able to enter any building in the world which will use only 1 trigger for all the buildings and 6 triggers to create the interior of the house.

As for items, they will all be dropped randomly by any enemy (unless obtained in a quest) and when first picked up will have the name "Unidentified Item".  You then take the item to someone who can identify it for you. It won't really take many locations to spawn the item or identify it.

Even if i would run out of something i could just end that map and start up a part 2

Also I won't be using any of those new trigger things DK discovered because i really don't feel like learning how to do it and i can do everything i want without them.
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ok so..... lets see here
125 for normal locations in the world area

ok so yes hmmmm
probably 25-50 spawns correct?
and thats a good ammount
i would calculate about 4 or so maps?

im to lazy to go check so is this all going to be on 1 type of terrain or several?

and then im guessing you saved the one map with all the codeing triggers and items and crap all done and then you will use starforge or something to change the terrain to jungle instilation and that correct?

anyway sounds like a good map and im glad your not using those crappy new tirggers that DK made because that is just moronic if you do its probably going to be patched some how in the next patch (2 patches becasue of DK if you do this ill kill you!!!! smile.gif ] what ever something is bound to happen to it so plan ahead some things will never be allowed
Report, edit, etc...Posted by RiShiN.rK on 2005-08-01 at 18:22:06
yeah I know something will happen eventually and ppl will figure out all the best codes sad.gif. I'm still trying to work on ways to make the code a little more secure. But as far as the people who want to play far go I've made it so that they wont be able to get their codes stolen by map hackers.

Yes Oni there will be several diffrent terrain types and i'll be doing exactly what you said about the starforge stuff happy.gif. Theres only going to be 7 enemy spawn locations in the first map though.

Also I'm completly done the terrain and story for the first map and am going to start working on all the quests and stuff after i finish the skills and use of items.

And theres going to be alot more than 4 maps cool1.gif
Report, edit, etc...Posted by Oni-Sei on 2005-08-02 at 07:19:14
ok this is all good but have you tested to make sure it wont crash and all that stuff?
(like a 1000x1000 map you have to think about this crap :/ )

well lets see what you can do smile.gif

its fair to let you try but be warned people wont like the idea of haveing to continue onto another map with al the codes and stuff

hope it dose well i think im about done with posting in here?
Report, edit, etc...Posted by Loser_Musician on 2005-08-02 at 07:30:13
QUOTE(RiShiN.rK @ Jul 26 2005, 01:27 AM)
The idea for some sort of online rpg first came to me about two years ago when i released .hack//bound but I wasn't really in the mood to do it at the time.  But now that i'm back on starcraft i wana try something totaly new that no one has ever done before (i think).  What differentiates Albedo Online from other rpgs is that the players will have the ability to save their characters and upload them in a different map of the series.

When players choose to save they will be given a randomly generated 15 number code which will they can enter in at the start of any game.  The code will store their Exp, Gold, Weapons, Armor, Progress, Class, Skills, and 2 slots of their inventory.  I'm still working on the code part of the game at the moment and hope to release a map sometime next month.

The whole series will consist of several quest and city maps but will have a main story which I haven't quite thought up yet. There will also be a dueling map where players can test out their skills in a variety of games.

Classes:
Warrior, Thief, Archer, Mage, Alchemist, Summoner, Druid, Cleric, and Paladin
Each class will have a class specific town where they can upgrade their weapons and armor, learn new skills, and complete quests.

I would post some screenshots but I don't think people would be very interested in just seeing a bunch of numbers at the top of the screen so for the time being feel free to post any questions or comments.

If you don't quite know what to expect just think of diablo 2 on starcraft  happy.gif
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Good luck on map, seriously.
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