Staredit Network

Staredit Network -> UMS Assistance -> Defence prob
Report, edit, etc...Posted by I-X-King-X-I on 2005-07-26 at 09:32:52
When i was testing my defence, darkarchons came up to my ghost's and then they started to turn around and making the other dark archons stop, then sense i coudlnt kill them fast enough the next level came and so on

what can i do to avoid that happening

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Report, edit, etc...Posted by Centreri on 2005-07-26 at 09:34:04
Make it so there is about a 2 minute break between every level,or u can make one of those host-chooses-when level starters.
Report, edit, etc...Posted by ShadowBrood on 2005-07-26 at 09:47:37
Well 1, you could learn to spell defense correctly...

2. You could try to add on a trigger saying when player 8 (or whoever has the enemy units) spawns (for a level you know) set a countdown timer for 120 seconds and make each level start my saying that player 8 has suffered exactly X deaths of <Previous level> and the countdown timer is 0:00. Then to start off the next level and set the timer to 120 seconds again.

As long as the levels aren't too easy. 120 seconds should be enough time, especially on fastest speed.
Report, edit, etc...Posted by KaboomHahahein on 2005-07-26 at 10:40:56
You can spell it both ways, defence and defense.

I don't really get what your first problem is though (if it even is a problem). They started to run away once you ghosts starts shooting them? Order them to move to another area once they spawn instead of just creating them. And for your other problem just do it ShadowBrood's way.
Report, edit, etc...Posted by I-X-King-X-I on 2005-07-26 at 10:46:12
i got it fixed

QUOTE(KaboomHahahein @ Jul 26 2005, 08:40 AM)
You can spell it both ways, defence and defense.

I don't really get what your first problem is though (if it even is a problem). They started to run away once you ghosts starts shooting them? Order them to move to another area once they spawn instead of just creating them. And for your other problem just do it ShadowBrood's way.
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and i do have the units moving when they got created but when they got to my units my ghost shot them first and they turned around and created a blockade, but its all fixed now
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