Staredit Network

Staredit Network -> UMS Assistance -> Defence Matrix Meets BattleCruiser?
Report, edit, etc...Posted by Darkrose_of_sorrows on 2005-07-26 at 17:38:05
Hey guys im making a RPG/Campain but one of the missions require that the battlecruiser be protected by a sheild, Is there a possible way to make the defence matrix stay on the BC forever?

(BTW this may sound familiar because i posted this before about protoss sheilds on a BC but the campain i was working on with that got wiped from my comp so im starting for scratch with some old ideas from my old unfinished campain.)

Thx!
Report, edit, etc...Posted by l)ark_13 on 2005-07-26 at 17:52:08
There isn't anyway to have a BC with infinate defensive matrix. Im not even sure how you're going to get it to have a defensive matrix. But some sollutions would be to increase the armor of the BC or use a virtual shield.
Make a virtual shield by constantly centering some burrowed units underneithe the BC. When you own at least 1 burrowed unit make the BC invincible, but when you run out of burrowed units disable the invincibility for the BC and its "shields" are gone.
Report, edit, etc...Posted by Darkrose_of_sorrows on 2005-07-26 at 17:56:47
QUOTE(l)ark_13 @ Jul 26 2005, 03:52 PM)
There isn't anyway to have a BC with infinate defensive matrix.  Im not even sure how you're going to get it to have a defensive matrix.  But some sollutions would be to increase the armor of the BC or use a virtual shield. 
Make a virtual shield by constantly centering some burrowed units underneithe the BC.  When you own at least 1 burrowed unit make the BC invincible, but when you run out of burrowed units disable the invincibility for the BC and its "shields" are gone.
[right][snapback]271078[/snapback][/right]

Well i might do ur Vsheild idea or i could try to whip up something using the X-tra editor i downloaded, but if it won't work i'll just convert aProtoss carrier from player 3 to player 1, that would be a good way to do it, it just won't be a BC but i can improvise, Thanks for the help (i can still use ideas from anyone else)
Report, edit, etc...Posted by yoni45 on 2005-08-01 at 11:52:27
actually, u can give the battlecruiser actual shields now if u wish using some of the new trigger abilities found, look here:

http://www.staredit.net/index.php?showtopic=18147

in short, heres a trigger to enable shields on a battlecruiser (unfortunately, due to limitations, u cant enable shields for the hero battlecruisers just yet, these triggers WILL enable shields for ALL battlecruisers in your map, regardless of the player who owns them):

SetDeaths(P6 , Add , 1 , -29788 );

and to disable shields:

SetDeaths(P6 , Subtract , 1 , -29788 );

(these are StarForge triggers)

make sure u run the first trigger only once to enable, and the 2nd trigger only once to disable, not more... (u can keep turning them on and off, but dont enable twice without disabling in between)
u can set the amount of shields the battlecruiser has in the map editor in the unit editor under "Shields"

to allow these triggers to work with StarForge, you'll need to update it with this file:

http://www.staredit.net/index.php?act=Atta...e=post&id=12051

simply copy the 2 files inside this zip file and paste them into the Data folder inside your StarForge folder... (u can back those 2 files up if you wish...)
Next Page (1)