Staredit Network

Staredit Network -> UMS Production -> Power Of Darkness(Beta)
Report, edit, etc...Posted by Darkrose_of_sorrows on 2005-07-26 at 20:21:50
Hey guys im gonna attach a zip file of the first 4 missions i made so far for my Campain/RPG and i was wondering if any of you have time to helpsmilie.gif me by Beta Testing the first 4 maps and leaving feedback then that will be great.


All you do is unzip the zip file into your MAPS directory, it should create a folder called "Power_of_Darkness" just boot us SC, Go to CUSTOM GAME, enter the folder Power_of_Darkness" and load up the first map. all the maps are linked. Thxs!
Report, edit, etc...Posted by Mini Moose 2707 on 2005-07-26 at 23:29:05
ยป Moved to Maps in Production
Report, edit, etc...Posted by l2k-Warrior on 2005-07-27 at 03:41:06
Well more information on the campaign will help a lot of people. Look over some other post here to get a general idea of what you should have.

I fired up the first map and have a few comments on it

In the mission briefing you'll need to increase the amount of time that the potrait is displayed because it went away while the text was scrolling.

Second, you need to use the "Run A.I Script at location" to get the enemy to build, create units and act like a normal computer oppoent would. Also using scripts to have all the men enter bunkers at the maps beginning would be cool

Third, don't jsut have a big cluster of enemy units sitting still, give them a few and let the a.i build the rest. Maybe a cannon here and there.

Last, and this is most important, terrain! You can't have a completely flat map, build mountains throw in objects, create rivers whatever the case diversify the map with different types of terrain.

Anyway thats my constructive criticism for now.
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