QUOTE(Frozen-rpg @ Jul 26 2005, 08:05 PM)
in starforge when u select a unit and open up the unit properties screan anyone know what the following entries do?
under valid data (stuff like HP, sheilds, and hanger count)
data 7-16
under unit properties (cloaked, burrowed, and such)
properties 6-16
and under valid properties (cloak, burrow, they are the same as the unit properties except without an ed)
flags 6-16
i am assuming the difference between the 2 are a unit's valid properties are what it can do and the unit's properties are... well... yeah its properties that u want it 2 have, please correct me if im wrong
Diablo 1 RPG
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StarForge follows
these chk format specs very closely. As such it also follows the mistakes therein.
So, some things SF labels as unknown or doesn't manipulate such as the unit links between terran addons and nydus canals.
The most glaring example of this can be seen by the way SF handles added sounds... The CC.org specs (linked above) say that each sound in the WAV section of the .chk gets a short for the string number of the path where the sound file is stored. However, each sound actually gets a long, and that's what causes SF to break the added sounds of a map.
As far as the specs say, you assume correctly (about the difference between the two values). However, that may not be the case.