Staredit Network

Staredit Network -> UMS Assistance -> Major problems...
Report, edit, etc...Posted by Snipe on 2005-07-27 at 00:43:01
well I have been working on 1 unit D for a long time. I have encouted so many bugs, problems,triggers etc.. My problem now is 2 things.. When i create say... 2 marine and 2 firebats.No matter what unit you pick, Even 2 snipers and a 2 marine. What happens is, when you place the Beacon it only creates 1 firebat and 1 marine or in some cases 1 marine. Screenshots show what i am talking about. Also For p4, when the units come out of where they are supposed to they go to location 1 than 2 than 3 once they hit 3 they go to 2 and get all messed up. I also took a screenshot of the triggers that take place. "movement triggers"
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-27 at 00:46:05
Not really sure what you want to happen. I imagine the lack of "spawn" thing is you're not waiting long enough or something.. Attach map?
Report, edit, etc...Posted by Snipe on 2005-07-27 at 00:50:32
I want all 4 units or 3 u picked to go into the bunker you placed.
Report, edit, etc...Posted by Devil_O_Duce on 2005-07-27 at 01:03:27
have them spawn slower there may be an interference with them so have it like

Players
Xyou choose

Conditions
Xalways

Actions
Xcreate qauntity 1 marine at (location) for (player)
Xwait 200milleseconds
Xcreate qauntity 1 marine at (location) for (player)
Xwait 200milleseconds
Xcreate qauntity 1 Firebat at (location) for (player)
Xwait 200milleseconds
Xcreate qauntity 1 Firebat at (location) for (player)
Report, edit, etc...Posted by Snipe on 2005-07-27 at 01:04:29
blink.gif well.. In my situation.. I don't tihnk that would work. That would also screw up some trigs.
Report, edit, etc...Posted by Devil_O_Duce on 2005-07-27 at 01:07:17
have that trigg go first (the one i just posted) then have switches at the end of it that set off the other ones.......im guessing it wont work cause the wait time will overlap?
Report, edit, etc...Posted by Snipe on 2005-07-27 at 01:08:14
ding ding ding.
Report, edit, etc...Posted by LegacyWeapon on 2005-07-27 at 09:10:47
Attach the map for the bunker units problem

For the movement problem, the best way would be to make the location the ordering them to the next location the entire path.

Example:
CODE
SS                                        EE
SS                                        EE
SS = Start location, EE = End location

Make the locations like this:
CODE
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSEE
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSEE
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-27 at 14:04:23
He mis-typed a location for the move units. See where it says "Move from P4: 3, order:move to P3: 4. it should be P4: 4 there.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-07-27 at 14:06:58
QUOTE(Snipe @ Jul 26 2005, 11:43 PM)
well I have been working on 1 unit D for a long time. I have encouted so many bugs, problems,triggers etc.. My problem now is 2 things.. When i create say... 2 marine and 2 firebats.No matter what unit you pick, Even 2 snipers and a 2 marine. What happens is, when you place the Beacon it only creates 1 firebat and 1 marine or in some cases 1 marine. Screenshots show what i am talking about. Also For p4, when the units come out of where they are supposed to they go to location 1 than 2 than 3 once they hit 3 they go to 2 and get all messed up. I also took a screenshot of the triggers that take place. "movement triggers"
[right][snapback]271473[/snapback][/right]


I would guess your triggers can only detect one marine ghost firebat extetra. And you would need another trigger to detect the 2nd 3rd and so forth.

Its very hard to tell this kinda stuff without seeing the map. I have no idea how your locations are drawn up or even the conditions for your trigger.

If the help you have receaved so far isn't sufficient I would suggest you attach the map.

Edit:
QUOTE(DT_Battlekruser @ Jul 27 2005, 01:04 PM)
He mis-typed a location for the move units.  See where it says "Move from P4: 3, order:move to P3: 4.  it should be P4: 4 there.
[right][snapback]271763[/snapback][/right]

Yeah thats probolly it.
Report, edit, etc...Posted by Snipe on 2005-07-27 at 15:22:57
Omg! thanks soo much Dt.. I didn't notice that ah. i'm so stupid. Thanks so much man. I have Figured out the other problem 2.. When i opened it in Starforge it messed up some triggers and i need to re-do them.
Report, edit, etc...Posted by DevliN on 2005-07-27 at 21:40:45
HEY wonderful friend YOU STOLE MY MAP!

happy.gif

Well good to see we finally got this fixed.
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