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Staredit Network -> UMS Assistance -> turn off allied victory
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-27 at 18:46:31
How would I make a trigger to shut off players' allied victory status to each other? I want them to be able to make each other enemies and allies as they please, so I don't want to set alliance status to ALLY or ENEMY. Help!
Report, edit, etc...Posted by Heimdal on 2005-07-28 at 01:35:59
Players can always set their own alliance statuses. You can also use a trigger to do it, the action is called "Set alliance status." I think you're probably wanting to change the force settings. You can group players together there and start them off as allies or shared vision.

Your post wasn't entirely clear, so if this wasn't what you were looking for please be a little more specific.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-28 at 14:22:24
I want to make a trigger that will turn off allied victory for all players.
Report, edit, etc...Posted by RiShiN.rK on 2005-07-28 at 14:28:37
go to forces then uncheck the box that says allied victory. You wont be able to prevent them from turning it back on though
Report, edit, etc...Posted by Sniper on 2005-07-28 at 14:35:44
Theres a tab called allied victory in set alliance status. Just use that and preserve if you want to prevent turning it back on. I'm really wondering why you would want that though, I don't see any purpose in doing so.
Report, edit, etc...Posted by PCFredZ on 2005-07-28 at 14:38:47
QUOTE(solascriptura @ Jul 28 2005, 02:22 PM)
I want to make a trigger that will turn off allied victory for all players.
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The Set Alliance action has 3 different states you can set, Enemy, Ally, and Ally Victory, so use one of the first two to make sure Ally Victory does not get checked.

If you try to check Ally Victory with a constant Set Alliance to Ally, the Ally Victory box can't be checked.
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