Staredit Network

Staredit Network -> UMS Assistance -> Levels and Switches
Report, edit, etc...Posted by VizuaL on 2005-07-27 at 21:58:49
im making a map with rounds or levels level 1,2,3,4,5,6,...etc

Level 1 is Set
Computer commands exactly 0 Zerglings (Units b4 This Unit's Level)

Create 10 Marines at Location 1
Create 5 Medics at Location 2
Set Level 2

_________________________________________-

Level 2 is Set
Computer commands exactly 0 Marines (Units b4 This Unit's Level)


Create 2 Zerglings at Location 1
Create 5 Lurkurs at Location 2
Set Level 3

and etc goes on and on

so if the playesr kill the comps units, the next level starts, but when they kill the units, it creates like all the levels at once... Why? plz helpsmilie.gif !! TY
Report, edit, etc...Posted by Shadow181 on 2005-07-27 at 22:04:31
Switches start of at the beggining of a game as "not set", so thast would be my first guess at why it won't work. If you have any more problems and if that isn't it or something just say so.
Report, edit, etc...Posted by VizuaL on 2005-07-27 at 22:06:36
so wat are u suggesting i do? make them clear? ermm.gif
Report, edit, etc...Posted by Shadow181 on 2005-07-27 at 22:17:06
Sorry, when I posted that I didn't compltlty read through ur problem. What I NOW suggest you do is to add that the team or player (depending on what kind of level game) has at least 1 kill of that level's units, if it is a defence game. If not then tell me.
Report, edit, etc...Posted by VizuaL on 2005-07-27 at 22:50:24
oh yah,seems like agood idea, ill try that pinch.gif

ADDITION:
it works ty
Report, edit, etc...Posted by (U)Bolt_Head on 2005-07-27 at 23:08:02
I don't know what the purpose of the "commands" condition is on there. But i can tell you that you DON'T want to set the next levels switch in the same trigger used for that levels obstical.


err that sounds kinda confusing.

Basicly this is what you have

Conditions:
-Switch 1 is set
Actions:
-Set Switch 2

Conditions:
-Switch 2 is set
Actions:
-Set Switch 3

Conditions:
-Switch 3 is set
Actions:
-Set Switch 4

Conditions:
-Switch 4 is set
Actions:
-Set Switch 5

And your asking "why does switch 5 get set when i set switch 1?" Well the answer is cause you set it up that way, It just sequinces down the whole way.
Report, edit, etc...Posted by Heimdal on 2005-07-28 at 01:27:34
I would advise NOT using switches for this. Use death counters instead. That way you can never have a state where more than one switch is set.
Next Page (1)