Two players. One good, one bad.
2 computer forces, one goodnpc , one badnpc also. The bad computer npc attacks the good guy virtual health and vice versa.
The players unit will be invincible.Now, The players have a burrowed unit (lets call it health) under each of them .
The computer would be actaully attacking the health, not the player.
(the bad guy kills a burrowed ling owned by good-guy-health, subtract 3 minerals.
The only way i thought i can do this was haveing 6 forces, 1 good player, 1 bad player,
good palyers heatlh, bad palyers health, and the 2 computer forces.
The computer would be actaully attacking the health, not the player. The problem is though, this way it would already take away 6 forces. Is ther a way to do this taht takes up less forces or a more efficent way?
Thanks
OH wait, not forces i was thinking players
aw jeez is my post understable?
QUOTE((U)Bolt_Head @ Jul 27 2005, 07:03 PM)
You need to take use of the trigger "set alliance status".
You don't need to make a seperate force for each. As far as forces go you could do it with 2 forces as easly as you could 6 (if that was possable)
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okay i figured out a solution instead of usint players 1-8, i can use 9-11 or 12+ for the virtual health units. Would that cause any problems though?