Staredit Network

Staredit Network -> UMS Assistance -> Virtual health Problem
Report, edit, etc...Posted by r[s]t on 2005-07-27 at 22:58:19
Two players. One good, one bad.
2 computer forces, one goodnpc , one badnpc also. The bad computer npc attacks the good guy virtual health and vice versa.
The players unit will be invincible.Now, The players have a burrowed unit (lets call it health) under each of them .
The computer would be actaully attacking the health, not the player.
(the bad guy kills a burrowed ling owned by good-guy-health, subtract 3 minerals.

The only way i thought i can do this was haveing 6 forces, 1 good player, 1 bad player,
good palyers heatlh, bad palyers health, and the 2 computer forces.

The computer would be actaully attacking the health, not the player. The problem is though, this way it would already take away 6 forces. Is ther a way to do this taht takes up less forces or a more efficent way?

Thanks

OH wait, not forces i was thinking players

aw jeez is my post understable?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-07-27 at 23:03:36
You need to take use of the trigger "set alliance status".

You don't need to make a seperate force for each. As far as forces go you could do it with 2 forces as easly as you could 6 (if that was possable)
Report, edit, etc...Posted by r[s]t on 2005-07-28 at 13:21:34
QUOTE((U)Bolt_Head @ Jul 27 2005, 07:03 PM)
You need to take use of the trigger "set alliance status".

You don't need to make a seperate force for each.  As far as forces go you could do it with 2 forces as easly as you could 6 (if that was possable)
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okay i figured out a solution instead of usint players 1-8, i can use 9-11 or 12+ for the virtual health units. Would that cause any problems though?
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