the triggers are set up like this:
P1
A:
Brings 1 dude to Ban
C:
Move dude to Back
P2
A:
P1 brings 1 dude to Ban
switch 1 is cleared
C:
Remove all unit for P2
Set switch 1
A:
P2 commands 0 units
Switch 1 is set
C:
Display text "blah"
Wait 2000 ms
Defeat
Am i doing this wrong? should i just make it into like 1 or 2 triggers instead of having this many? this should work, shouldn't it?
i know, i looked at that, and im pretty sure i did that but in a longer process, thats what im confused about.
Well how do you want your banner system to work in the end? You can just bring the banner to the location, remove all units for that player and end scenario in defeat.
QUOTE(pimpinelephant @ Jul 27 2005, 10:43 PM)
P1
A:
Brings 1 dude to Ban
C:
Move dude to Back
P2
A:
P1 brings 1 dude to Ban
switch 1 is cleared
C:
Remove all unit for P2
Set switch 1
A:
P2 commands 0 units
Switch 1 is set
C:
Display text "blah"
Wait 2000 ms
Defeat
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Trigger order my friend...
Player 1s trigger will fire first moving the dude back before player 2's triggers fire at all.
Also the switch is uneccessary.
well, i want the guy to get the location and make it say you have been banned or something for only that player and for no one else
EDIT:
oh yeah, i c now, thank u bolt, i know the switches are unneccessary but i just thought it made it a bit smoother i guess
You still don't need the switches.
Make a seperate trigger for each player saying :
p1 brings 1 unit to ban(player)
display text:blah
defeat(or w/e you want to hapen with ban)
yeah i know, i did that, it was just the sequence order that messed me up. i guess this is closed now...
Yeah, that isn't a problem. And a switch wouldn't solve that anyways cause switches are global.
Well if you want to do it with a unit Walking to a ban beacon as opposed to the banner killing something then you should use two triggers.
Player 2.
Conditions:
-Banner brings at least one dude to BanP2
Actions:
-Remove all 'BanBeacon' for current player
-Move all dude owned by banner to back
Human Players (except banner)
Conditions:
-Current player commands exactly 0 'BanBeacon'
Actions:
-Remove/Kill all units for current player.
-Display text "HA HA HA NEWB YOUR BANNED"
-Wait 1000
-Defeat