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Staredit Network -> UMS Assistance -> Fail triggers need tweaking HELP!
Report, edit, etc...Posted by Goran on 2005-07-28 at 20:13:31
I just released my map to the public and quickly fixed 3 problems that didnt occur in single player.

One problem though! and its a bad one! If anybody choses the summoning necromacner (dark archon) everybody but that person gets failed game. I know it has something to do with the switch. And the reason I cant use the regular game over trigger for that player is because he can mind control which dosent work! anyway here is the picture for the trigger for everyone! First pic is for players 1-6. The second pic is for the players in the force...
[url=http://imageshack.us]user posted image</a>

And heres the two triggers for the dark archon:
[url=http://imageshack.us]user posted image</a>

What I want to do is make that character playable without making the rest of the players get failed game (somethign with the set switch and stuff - I donno but it needs to be fixed asap!)
Report, edit, etc...Posted by (U)Bolt_Head on 2005-07-28 at 20:23:26
Its your last trigger

Switches are global meaning they are set and cleared for all players.

When you use the conditions
-Current player commands exactly 0 necromaner
-Switch 4 is set

Your other players get a defeat because the switch 4 is set by the player who picked the necromancer and they lose because they don't own one.

What i would suggest doing is useing deaths instead of a switch.

So to replace switch 4 you would use
"set deahts for current player to 1 for unused unit" - for your action
"Current player suffers exactly 1 death of unused unit" - for your condition.

Unused unit is just any unit in the game that will not die (crashing units mineral feilds or simply units that you are not using are examples.)
Report, edit, etc...Posted by Goran on 2005-07-28 at 21:00:14
I'm a little confused. Do both of those go on the bottom trigger or does the action one replace the top trigger and the condition is for the bottom trigger?

ADDITION:
Ok so I did something wrong I think. Now I can choose the dark archon and nobody will fail but the person that chooses him fails! lol

heres the pic:
user posted image
Report, edit, etc...Posted by I-X-King-X-I on 2005-07-28 at 21:09:08
on the force it says after you choose dark archon you kill every unit for Current lpayer which means the whole force

and if you own nothing you die
Report, edit, etc...Posted by Goran on 2005-07-28 at 21:18:16
no it only kills the chooser AKA civilian... Because I dont want a person getting unlimitied hero's... And thats not the problem and never was.
Report, edit, etc...Posted by I-X-King-X-I on 2005-07-28 at 21:20:26
if no 1 picks b4 someone pics the archon everyone will lose but him because that archon was created

Report, edit, etc...Posted by Goran on 2005-07-28 at 21:24:20
thats what used to happen. If anybody picked the archon at any time they all lost! But now the archon gets failed game while the rest can keep playing!
Report, edit, etc...Posted by (U)Bolt_Head on 2005-07-28 at 21:52:01
QUOTE(I-X-King-X-I @ Jul 28 2005, 08:09 PM)
on the force it says after you choose dark archon you kill every unit for Current lpayer which means the whole force

and if you own nothing you die
[right][snapback]272988[/snapback][/right]


I-X-King-X-I: Please don't speak when you don't know what your talking about.


Goran: you need to add "Current play commands exactly 0 necromancer" under conditions for your second trigger.

And as a correction: Current player only refers to the player running the trigger. Group owned triggers such as forces is confusing some times because it is actually a copy of that same trigger for every player in that group.

Since the trigger is like a copy for each player current player refers to each of the individuls copy of that trigger.

Thus the trigger you have would actually look like this all wrapped up in one trigger.
Trigger
Players:
¤ Player 1
Conditions:
¤ Player 1 suffers exactly 1 death of mineral feild
¤ Player 1 commands exactly 0 necromancer
Actions:
¤ Display for Player 1 "you have dired, your deeds of valor will be remembered"
¤ Wait 3000
¤ End scenario in defeat for Player 1
¤ Preserve Trigger (useless you just defeated the player)


Trigger
Players:
¤ Player 2
Conditions:
¤ Player 2 suffers exactly 1 death of mineral feild
¤ Player 2 commands exactly 0 necromancer
Actions:
¤ Display for Player 2 "you have dired, your deeds of valor will be remembered"
¤ Wait 3000
¤ End scenario in defeat for Player 2
¤ Preserve Trigger


Trigger
Players:
¤ Player 3
Conditions:
¤ Player 3 suffers exactly 1 death of mineral feild
¤ Player 3 commands exactly 0 necromancer
Actions:
¤ Display for Player 3 "you have dired, your deeds of valor will be remembered"
¤ Wait 3000
¤ End scenario in defeat for Player 3
¤ Preserve Trigger

And so on replaceing current player with each of the players in the group.
Report, edit, etc...Posted by Goran on 2005-07-28 at 21:56:59
I fixed the problem by making a mineral type 3 at a place if you chose the summon-nec. Then if you controlled 0 nec and 1 mineral type 3 u lost. And all this 2 minutes before you posted that lol thanks though. I will probably end up using your design
Report, edit, etc...Posted by I-X-King-X-I on 2005-07-28 at 23:02:15
Sry Bolt, i thought that was the problem cry.gif
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