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Staredit Network -> UMS Assistance -> Cool Magic Spells
Report, edit, etc...Posted by SC-MapMaker on 2005-07-29 at 23:33:29
For this map I'm doing I'd like to have a lot of spells as well as the regular attacks.

Some spells I would like to have would be a ring of fire that surrounds the caster damaging enemies.

Also a projectile spell firing from the front of the caster. This would have to always fire from the way the caster was facing, shooting straight out for about 4 to 6 spaces.

I need them to do a certain amount of damage, which can be upgradeble. I also need the size of the spells to be upgradeble.

If you've got ideas lets hear them. Thanks....
Report, edit, etc...Posted by Devil_O_Duce on 2005-07-30 at 00:27:38
this would be a bit hard...for the spells fo the missile thing you could use an observer as missile and for it to go straight you would have to do something like this but to do this for multiple characters you would have to multiply it and change it
Trgger 1
Players for trigger 1/2/and3
1-2-3-4-5-6-7 or 8
____________________________________________________________________
Trigger 1
Conditions

Xcurrent player brings countity 1 anyunit to location (use missile spell)

Actions

Move Qauntity all anyunit owned by current player at location (Use missile Spell)

Xmove location (put this location on your unit when using spell ) on all anyunit owned by player1 at location anywhere

XCreate 1 observer for player 8 at location (put this location on your unit when using spell)

XMove Location (put this location on your unit when using spell ) on all anyunit owned by player 8 at location(put this location on your unit when using spell )

Xorder all observers owned by player 8 at location anywhere order to location (put this location on your unit when using spell )

Xpreserve Trigger
____________________________________________________________________
Trigger 2
Conditions

XCurrent player brings 1 observer to location (put this location on your unit when using spell )

XPlayer 8 Brings at least one anyunit to (put this location on your unit when using spell )

Actions

XRemove 1 Life from Enemy's HP at location (You make this location)

XKill Qauntity all observers owned by current player at location (put this location on your unit when using spell )

XPreserve Trigger
____________________________________________________________________
Trigger 3
Conditions

XCurrent Player Commands 0 life

Actions

XKill 1 (enemy or whatever unit you fight) at location (put this location on your unit when using spell )

Xpreserve trigger
____________________________________________________________________

this would be the way if you were using a virtual HP system for this spell.....i dont know what you mean by the other spells but you would have better luck making this on Warcraft 3 editors

Report, edit, etc...Posted by SC-MapMaker on 2005-07-30 at 07:10:36
I got most of the spells done, including a couple mega heals for the medics. How do I subtract some life from the enemy though. I need a trigger to remove a certain amount of life.
Report, edit, etc...Posted by Oo.Jamal.oO on 2005-07-30 at 08:27:10
I'm pretty sure that cant be done. You can set hitpoints to 90%, 93%, whatever, but subracting u can do. U could set like -30% hitpoints for all enemies it attacks, or with the fire build a rine at every fire point, and each time make the upgrades of it better with each spell lvl up, gl with it
Report, edit, etc...Posted by Javaboy on 2005-08-01 at 11:06:20
Well, You could have it so with each level up the spell kills more enemies.
Like at level 1 it kills 1 enemy, level 2 kills 2 , and so on.
But if your going to have "bosses" or any kind of
"super unit" then you might have to make exceptions.
Report, edit, etc...Posted by Urmom(U) on 2005-08-01 at 18:01:11
you cant do the missle one because you cant really detect which way the unit is facing. also, you cant really damage enemies because you can only set the life or kill them.
Report, edit, etc...Posted by SC-MapMaker on 2005-08-02 at 03:20:04
I'm actually working on sort of a potion damage system.

I saw something on the home page about an hp detecting system. I was going to have the spells just kill a certain amount of enemies which would increase with bigger more expensive spells, but then the small spells would kill anything....so there would be no point in upgrading. And it would kill bosses.

I put the project on hold cause i have another really good map going, but I'm gonna use some magic in this map and experament a little.

The missle thing is pretty much impossible. Now i have long range spells instead. I'm using an awsome triggering system for the spells. Its quick and uses hotkeys.

Keep posting Ideas on spells....
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