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Staredit Network -> UMS Assistance -> Trigger Problem
Report, edit, etc...Posted by Sinx on 2005-07-30 at 13:05:30
Ok in my map it needs a timer and when it goes to 0 it creates a dark templar tomake the enemies come like in the sunken d games. Well i cant get it to work except for i can only make it so it goes on forever like
C: Countdown timer is at least 0 seconds
A: Set to: 120seconds
Report, edit, etc...Posted by Oo.Jamal.oO on 2005-07-30 at 13:17:29

Trigger
Description:
Lvls
Players:
¤ Any Player
Conditions:
¤ Countdown Timer is 0 seconds
Actions:
¤ Create 1 Dark Templar at Location
¤ Modify Countdown timer: Set to/ Or add 120 Seconds
¤ Preserve Trigger

U could do so red could start the lvls, or for what your suggesting,happy.gif

Report, edit, etc...Posted by Sinx on 2005-07-30 at 13:20:40
Isnt that the same thing as what i did? Since it makes it go forever
Report, edit, etc...Posted by Gigins on 2005-07-30 at 13:23:15
QUOTE(Sinx @ Jul 30 2005, 08:20 PM)
Isnt that the same thing as what i did? Since it makes it go forever
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What do you want exactly the trigger to do?
Report, edit, etc...Posted by Sinx on 2005-07-30 at 13:28:39
Like in Choose your D the timer goes on and whenever it goes to 0 the enemies come right? Well how can i make it so it doesnt go on forever? Or make it so that every 0 it creates a templar. To start the Level.
Report, edit, etc...Posted by Gigins on 2005-07-30 at 13:32:49
QUOTE(Sinx @ Jul 30 2005, 08:28 PM)
Like in Choose your D the timer goes on and whenever it goes to 0 the enemies come right? Well how can i make it so it doesnt go on forever? Or make it so that every 0 it creates a templar. To start the Level.
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So you want the same trigger go limited times?
Report, edit, etc...Posted by Sinx on 2005-07-30 at 15:25:13
yea and i ahve a trigger to make a templar whenever the trigger is at 0 after all 40 enemies are killed for the next 40 and so on but i dont have that to work yet but i know how to make it work right now.
Ok i have another problem every 2 minutes it creates a dark templar i ahve my trigger to be:
C: Countdown Timer is exactly 0 game seconds
A: Create a dark templar at zeratul for current player
well if i add a preserve trigger it keeps on adding them and all levels on my map are done
Report, edit, etc...Posted by Gigins on 2005-07-30 at 15:40:44
QUOTE(Sinx @ Jul 30 2005, 10:25 PM)
yea and i ahve a trigger to make a templar whenever the trigger is at 0 after all 40 enemies are killed for the next 40 and so on but i dont have that to work yet but i know how to make it work right now.
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Well to stop it being forever just use death counter. Look.

Trigger
Description:
death counter
Players:
¤ what ever
Conditions:
¤ timer=0
¤ switch a is cleared
Actions:
¤ create 1 templar
¤ set timer to 120
¤ add 1 death of unit (chose 1 unused unit) to player1
¤ preserve trigger



Trigger
Description:
not forever
Players:
¤ who cares again
Conditions:
¤ player1 has suffered at least 40(how many rounds you want) of unit(you choosed before)
Actions:
¤ set switch a

Report, edit, etc...Posted by Sinx on 2005-07-30 at 15:53:22
ok thanks and what are switches i never used them
Report, edit, etc...Posted by Gigins on 2005-07-30 at 16:09:07
QUOTE(Sinx @ Jul 30 2005, 10:53 PM)
ok thanks and what are switches i never used them
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Its easy, it is just condition. like you set a switch in one trigger and make another one like this.


Trigger
Description:
switch
Players:
¤ what ever
Conditions:
¤ switch is set
Actions:
¤ something happens

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