Staredit Network

Staredit Network -> UMS Assistance -> Cloaked Arbiters
Report, edit, etc...Posted by Whatisaspacebar on 2005-07-30 at 18:47:01
First of all... Hi everyone! Some of you may remember me as an old moderator from the TeamSE community forums. I got bored and decided to relive some of my old SC days by making a new map to distribute on bnet.

Second of all... My in-progress map includes the ability to use an observer to "select" a pylon, which allows the ability to teleport your probe to that particular pylon.

Third of all... Is it in anyway possible to create a cloaked arbiter WITHOUT crashing SC? I'm looking for a method to cast recall without being able to see the arbiter. I plan on using this graphical effect to allow players to know when a pylon becomes "selected".

Finally... If this is NOT possible, could anyone suggest another cost-efficient graphical method?
Report, edit, etc...Posted by RexyRex on 2005-07-30 at 19:27:53
It's nice to see you again! Remember me? I was one of those huge spammers with 300 posts after a week...
I suggest you place the arbitor in a location you cannot see at the moment or at all.
If it's just for that time period, place it anywhere you can't see at then remove it when you're done.
Report, edit, etc...Posted by KrAzY on 2005-07-30 at 19:33:27
I have just made a cloaked arbiter before not so long ago. This zip may contains some other maps, but it has the cloaked arbiter.

Attached File KrAzY_Glitch4.zip ( 73.42k ) Number of downloads: 30
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-30 at 21:10:51
QUOTE
Third of all... Is it in anyway possible to create a cloaked arbiter WITHOUT crashing SC? I'm looking for a method to cast recall without being able to see the arbiter. I plan on using this graphical effect to allow players to know when a pylon becomes "selected".


Use MemCalc to find the deaths for players for arbiter with offset of Special Ability Flags and set that death count to 536872538.
Report, edit, etc...Posted by Whatisaspacebar on 2005-07-30 at 22:03:19
Thanks for your replies!

Hiya Rexy! Yeah I remember you, even from before you were a post-o-holic. happy.gif Luckilly, the majority of your posts were moderated by DrunkenWrestling and Heimdal instead of myself biggrin.gif. Good to see you again!

@krazy:
Hey, that's pretty sweet, exactly what i'm going for. Now, how did you go about achieving this? Obviously, the triggers weren't done in any editor that I am currently aware of.

@DTB:
MemCalc? If this app has anything to do with the more recent SC community from within the past 1-2 years, i'm afraid I wouldn't have any knowledge about it, seeing as how I haven't really been a part of the SC community since that long ago. Please elaborate, if you will.

EDIT:
I found the MemCalc link in your signature, DTB. With any luck, i'll figure out how to use it on my own, and how to physically apply this in my map. =P
Report, edit, etc...Posted by PCFredZ on 2005-07-30 at 22:34:06
Yeah um, Ðk played around with stuff and jumpstarted our outdated mapping technologies so we've finally in the 21st century... see News post.
Report, edit, etc...Posted by Whatisaspacebar on 2005-07-31 at 01:33:45
This is all rather confusing... And i've been programming for nearly a decade! confused.gif

Am I to understand that starcraft variables can be changed through the means of the SetDeaths command? So far, from reading these forums and messing around with it, I have only achieved the ability to set the game speed to the slowest setting. Using SF, the action for that is:
SetDeaths(P6, SetTo, 10, -29092);
Wish I had more info; I would gladly jump right into programming a trigger editor, just like the post says about Legacyweapon. Oh well. tongue.gif

Irregardless, i'm having trouble understanding how the MemCalc forms work. Everything I try with it ends up in error 90% of the time. Are there three seperate fields, all of which supply different methods to achieve the same result? Or are those three fields completely seperate all together? What is the exact purpose of this little project?

@krazy:
Have you tried placing a dark templar near the arbiter (or should i say "darkbitlar"?) and using Archon Warp to meld them together? Froze the hell outta my computer, heheh...

EDIT:
More reasearch -- and playing around with krazy's map -- revealed to me that the following action gives me my desired cloaked arbiter effect:
SetDeaths(P3, SetTo, 61, 14413);
Thanks! Now I just need to expand my knowledge as to how such information can be gathered. Any advice?
Report, edit, etc...Posted by KrAzY on 2005-07-31 at 02:11:03
QUOTE
@krazy:
Have you tried placing a dark templar near the arbiter (or should i say "darkbitlar"?) and using Archon Warp to meld them together? Froze the hell outta my computer, heheh...


No, and no.
Report, edit, etc...Posted by Whatisaspacebar on 2005-07-31 at 02:25:52
Wait... WTF am I thinking? Using this new mapping technology, would it be possible to simply place a selection ring around a unit? If so, that would produce a much more cost-efficient effect. I wouldn't even need an arbiter (or a recall graphic for that matter) in such a case.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 03:27:29
QUOTE
Irregardless, i'm having trouble understanding how the MemCalc forms work. Everything I try with it ends up in error 90% of the time. Are there three seperate fields, all of which supply different methods to achieve the same result? Or are those three fields completely seperate all together? What is the exact purpose of this little project?


Which errors? If you select a Units.dat offset from the offset list, you have to choose a Unit from the Object list.
Report, edit, etc...Posted by PCFredZ on 2005-07-31 at 10:08:18
QUOTE(Whatisaspacebar @ Jul 31 2005, 01:33 AM)
Thanks! Now I just need to expand my knowledge as to how such information can be gathered. Any advice?
[right][snapback]274895[/snapback][/right]

I think Ðk used Arsenal to find these things out.

He made a full list of the player deaths and corresponding, uh, stuff, here.
Report, edit, etc...Posted by MapUnprotector on 2005-07-31 at 15:27:06
What DTBK is explaining is the recently discovered "extended triggers". You could follow their instructions or wait for a new trigger editor to come out that will do it for you, and it's being created by Legacy and Deathknight. They say it will be coming out soon.
Report, edit, etc...Posted by Whatisaspacebar on 2005-07-31 at 21:37:51
@DTBK:
Nevermind... I understand it much better now, thank you. Just one quick question, though: How'd you find all of those addresses, and how'd you know which variables were held behind them?

@PCFredZ:
Thanks for your help, however I believe I read somewhere about DK using an application known as ArtMoney to unveil his discoveries. And i've already seen that list yesterday, but my question is how he came up with it.

@devilesk:
I'd prefer to take the more knowledgeable route, thank you. I'm usually the type of person to provide shortcuts instead of taking them. wink.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 22:13:22
I didn't find the memory address list. That was DiscipleOfAdun.
Report, edit, etc...Posted by Deathknight on 2005-08-01 at 12:01:22
You can only cloak Danimoth, not Arbiters.

The special ability flags for the arbiter is using player 11.
Report, edit, etc...Posted by MapUnprotector on 2005-08-01 at 16:20:42
QUOTE(Whatisaspacebar @ Jul 31 2005, 09:37 PM)
@devilesk:
I'd prefer to take the more knowledgeable route, thank you. I'm usually the type of person to provide shortcuts instead of taking them. wink.gif
[right][snapback]275380[/snapback][/right]


I think it's best to understand how it works too, yet once you start using this a lot I think a program that would do the boring process for you would be helpful smile.gif
Report, edit, etc...Posted by Whatisaspacebar on 2005-08-01 at 18:08:52
QUOTE(devilesk @ Aug 1 2005, 12:20 PM)
... once you start using this a lot I think a program that would do the boring process for you would be helpful smile.gif

True... but I enjoy the challenge of applying newlyfound knowledge to create an app myself, regardless of whether or not someone else has already done so. Good for the brain, I say. smile.gif
Next Page (1)