Staredit Network

Staredit Network -> UMS Assistance -> To the point of sick.
Report, edit, etc...Posted by Snipe on 2005-07-30 at 21:40:07
Well my map i can't seem to figure out this last problem. Right b4 I do brief and stacking the suppy depots i have another problem with p6. I Copyed the trigger for p5 for p6 and it is still screwed up. The trigger was to when p6 leaves or dies his unit's go away and the enemy. Also when p6 isn't in the game his units are supposed to spawn. As in the enemy sorry. I will post my map and test out p1 and look at p6. Please do not open in starforge. Its will mess up the triggers. I subjest you test with a friend for p6 or just notice 1 of the problems on your own.

good luck. and helpsmilie.gif
Report, edit, etc...Posted by Urmom(U) on 2005-07-30 at 22:40:18
ims still trying to figure out your problem. your post wasnt very clear. this is what i got out of it:

You copied a trigger for p5 over to p6. its supposed to make his units go away. and p6's units wont spawn when hes not in the game.

is this right?
Report, edit, etc...Posted by PCFredZ on 2005-07-30 at 22:42:31
Instead of creating the enemies and removing them if the player isn't present, why not use the human players as the Players for which the triggers run so the units don't get created in the first place?

EDIT: found your problem. "P6: AREA" is air-only.

Also, why did you say Starforge will mess up the triggers (besides opening errors that persisted until I quadrupled trigger limits to 8192)? SCXE certainly can't be used comfortably because of the null terrain.
Report, edit, etc...Posted by Snipe on 2005-07-30 at 23:58:45
thanks. Thats all i needed not to change it. Thanks anyways urmom.
Next Page (1)