Staredit Network

Staredit Network -> UMS Assistance -> How to fix some problems
Report, edit, etc...Posted by Goran on 2005-07-30 at 22:42:15
Hey, to anyone that helps! Thank you! This is all for my Diablo map which currently can be downloaded at http://www.staredit.net/index.php?download=3693.

Ok so to start off~
I need some ingenious way to stop the dark archon from being able to mind control team units. By that I mean if one person choses ghost and one choses dark archon I want to stop the dark archon from mind controlling that players hero. This isnt currently a big problem but there are people out there every now and then that will sit right by Jamella (heal) and mind control the whole team. Also forgot to mention that if theres two DA's sometimes they steal each others units or each other in some cases mad.gif Very annoying but usually occurs at the very start of the game before any real progression is made. So if anyone knows a way I can stop this it would help the other players relax around the DA.
-Added: Maybe it would be a good idea to limit the number of controlled units a DA can have (but how?)

Next I want to know if there is a way of increasing the movement speed of units? I pretty much would like to do this for the hydra and the zealot (maybe some other units). It seems like the slowest moving players are the first to die while the quick ones cant retreat to heal easier.

Also for those that have gotten to/beaten Diablo all have said he was really easy (and that it got easier and easier as you near the end). Right now even with 0 weapon upgrade 2-3 people can take him down in a matter of seconds! His life is 9999 and he has 50 armor. I'm thinking of increasing his armor a LOT more. Maybe 200 or more?? What kind of reduction would I see? Also perhaps disabling maelstrom from being used on him because usually a necromancer is present at his death and with all those meat shields and maelstrom barely anyone gets hurt =\
So somehow I want to reduce damage taken to him so that he can show his strength like in the real game where he is one of the toughest bosses and one blast kills or nearly kills you (that is if you had been playing through the game collecting items on your own and not recieveing good items from your level 90 sorcerss >_>)

Edit: I forgot two really bad things. It involves the hero firebat and lurker. Splash damage kills teammates in 1 hit! Anyway around this?
Report, edit, etc...Posted by RiShiN.rK on 2005-07-30 at 23:14:03
For your mind control problem when the players select their units you can create a duplicate on a little island somewhere and always set their energy to 0% or some other way that you would be able to keep track of what unit they selected. Then when a player has a unit that is not located on that little island it will give it back to a player with no unit.... sorry if you don't understand that i'm not very good at explaning things sad.gif

For your diablo being too easy problem i've never really cared about shield stuff but it seems like when a unit has 1 armor another unit that does 2 damage would do 1 damage and a unit that does 4 damage would do 3 damage. But to make him even harder Starforge allows you to give a unit over 9999 health (untill the unit's health drops to 9999 or below it will show up as invinsible)

There isn't any way to increase a units speed that dosnt have a speed upgrade with regular triggers (I have no clue if you can do it with those "TRIGGERS OF GOD")

For your splash problem the only solution is..... don't use units with splash damage
Report, edit, etc...Posted by Goran on 2005-08-01 at 21:09:50
bump! Anyone else? I could really use some ideas!
Next Page (1)