Staredit Network

Staredit Network -> UMS Assistance -> Non-Responsive/Moving enemies
Report, edit, etc...Posted by Fadetoblack on 2005-07-31 at 10:53:17
In my map, i have a cpu with al 3 races and works fine most of the time, but sometimes when i spawn units at locations for them, the wont move or attack ranting.gif . Sometimes you can attack the, and they will jus stand there and get shot and die. A lot of the units just stand there and dont shoot, while only goliaths do shoot. Why is this? Can u please help? helpsmilie.gif
Report, edit, etc...Posted by PCFredZ on 2005-07-31 at 11:12:12
The won't move just because an AI script is in play. The AI scripts mostly move units that were created by the script itself, not triggers. However, if you run the script again after create the units, they should start doing stuff.

However, it's not natural that a unit does not retaliate against an attack. Your observation that only the Goliaths attack may hint that there could be a Move trigger causing the units to do nothing (Goliaths can attack while moving because of their turrets, and so can Tanks).

It'd be helpful for us to help you if you can just post the map.
Report, edit, etc...Posted by Fadetoblack on 2005-07-31 at 12:26:49
i will post the map then, but ive noticed that the major times this happened is in levels/scenarios 11 and 13 with the goliaths, rines hydras and zerglings. (look in map for scenarios/spawns 11 and 13)
Here's the map and please help.

ADDITION:
by the wat the only AI script i used was the neter closest bunker...that is it.
Report, edit, etc...Posted by PCFredZ on 2005-07-31 at 15:26:11
Sorry, I'm not familiar with Impossible Scenarios maps.

What is the problem you're trying to solve?

I'm assuming that the Order->Attack trigger is the one that gives you trouble. Can you confirm this?
Report, edit, etc...Posted by Fadetoblack on 2005-07-31 at 17:10:24
No, only the creation of zerg in the beginning of lvl 13 dont attack and i stil dont know why, it aint the attack trigger though.
Report, edit, etc...Posted by ShadowBrood on 2005-07-31 at 17:12:17
Try an AI script that does something like strategic suicide missions or random suicide missions. That might work.
Report, edit, etc...Posted by Fadetoblack on 2005-07-31 at 18:41:17
But i dont want them to suicide. They were created in a location so when you attack then they attack and run back there when you run far enough away. Dont need a suicide mission thing. Any other way?
Report, edit, etc...Posted by PCFredZ on 2005-07-31 at 18:50:31
QUOTE(Fadetoblack @ Jul 31 2005, 06:41 PM)
But i dont want them to suicide.  They were created in a location so when you attack then they attack and run back there when you run far enough away.  Dont need a suicide mission thing. Any other way?
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That should be achieved if there aren't any scripts run at all. Are you sure there's nothing interferring?
Report, edit, etc...Posted by Fadetoblack on 2005-08-03 at 03:06:46
The only AI script i set was enter closest bunker at ANYWHERE.

ADDITION:
Can anyone help anymore?

ADDITION:
Someone please try to help me?
Report, edit, etc...Posted by RexyRex on 2005-08-03 at 03:10:01
Give them a custom AI script or a campaign one? If that doesn't work, attach the map and someone should help you out.
Report, edit, etc...Posted by Fadetoblack on 2005-08-03 at 20:22:09
I am pretty sure i did not give them a custom AI, but i will put up map againb if u wanna look for yourself. Please try to help.
Report, edit, etc...Posted by SacredElf on 2005-08-03 at 20:53:00
try usin preserve trigger on unallied trig for p7 maybe that would make it work
Report, edit, etc...Posted by Fadetoblack on 2005-08-06 at 01:34:32
Ill try and see if it works, ill check back with you after i see.

ADDITION:
I think it worked thank you, ill be sure to do a final test to be perfectly sure, but thanks anyway, SacredElf
Report, edit, etc...Posted by SacredElf on 2005-08-06 at 11:35:08
biggrin.gif no problem biggrin.gif can u put the finished map here i would like to play it im kinda lover of impossible scenarios blushing.gif
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