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Staredit Network -> StarForge -> Organising triggers
Report, edit, etc...Posted by r[s]t on 2005-07-31 at 19:47:45
You cant move the triggers up or down to oraganise them.... Can you?
Report, edit, etc...Posted by UED77 on 2005-07-31 at 20:01:15
That is an accurate observation. With StarForge, you can't. Therefore, it is a good idea to keep SCXE installed.

UED77
Report, edit, etc...Posted by r[s]t on 2005-08-01 at 02:10:07
okay, what other programs are good for triggers?

I like starforge but its hard to organise and i dont like extra cuz u have to like click and select but its more complete. Is there antoehr trigger program u can type and still do properties and etc?
Report, edit, etc...Posted by UED77 on 2005-08-01 at 13:08:42
SCMDraft's TrigEdit is a fully text-based trigger editor.
It doesn't have autocomplete or any fancy things, so you either have to memorize the syntax, which is slighly different from StarForge's, or keep a reference txt or printout handy.

I'm not sure what exactly you mean by properties... TrigEdit has a Create Units With Properties slot editor, if that's what you seek.

UED77
Report, edit, etc...Posted by r[s]t on 2005-08-02 at 14:35:15
how about loading triggers in a map?
Since i alreadt finshed terraing, if i open map in antoehr editor most of the sprites will be deleted.

I dled creat units with properties thingy from the downlaod section but how the hell do u use it after u load a map?
Report, edit, etc...Posted by RexyRex on 2005-08-03 at 03:16:18
a) If you want to keep your sprites but move your trigger order up and down you're going to have to ... use SCXE. Bye bye sprites.
b) If you want to keep your sprites and not use SF's trigger editor the only other option is SCMD.
c) You could also export your sprites with SCMIE, move the triggers around in SCXE, then import them. I think C is your best option.

Good luck, sprites.
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