In a map with computer nuking, I have been using Fill silo with nuke (type 1). As I'm sure virtually anyone who has tried this out has discovered, this has the obnoxious side effect of created a bunch of useless ghosts and a bunch of error screens for unplaceable ghosts. I don't want that junk interfering with my map, so I tried type 2. I am told the significant difference between the two is that type 1 just puts the nuke in there while type two builds it (requiring resources, supply, time, etc.). When I try to actually use it, and I believe I have all the necessary prerequisites accounted for, it doesn't do anything. Does this even work? What might I be doing wrong?
If it doesn't work, is there any way to disable the type 1 immediately after the nuke is built so it won't make those dumb ghosts?