Most of your probably already know this, but when I didn't it was useful for me. See there is such thing as "Bad Null" as I like to put it. In StarForge, if you use the black looking tile for your terrain, instead of using the null in the palette from 100-100 it will be able to be seen perfectly in SCXE without making it look..er.. glitched? I hope I'm making some sense.

If your not understanding what I mean, just do this:
- Open SF
- New Map, Open Map w/e
- Terrain Mode
- Click on Palette
- Scroll down until about 1/2 way through the palette
- Select a Black Tile from there
- Open it up in SCXE, and you will see the difference. (Of course to actually see the difference you must have some other terrain in your map as well

I HATE when this happens. It makes me so mad, so I just completely gone to starforge. I know what you mean, when you move the green box or placing a unit.. it says there and urgh, a mess.
i dont mind it, it looks fine. as long as you remember where the null is, and dont move the screen around too much, you can imagine what it looks like in-game, and if you cant see the null then just move the mouse over it = D
There's four types of Null.
The kind you're talking about, the 'bad kind' you were also talking about. The one that StarForge (and SCMD?) read as certain tiles, but SC and SCXE read it as null. And the one that units can walk on.
..Just thought I'd throw that out.
Using null tiles that are besides existing tiles will usua;lly not result in this kind of problem with SCXE. So, don't use the null from the middle or form the very top, but use null form next to the Creep or Water and you shouldn't have a problem with StarEdit.
QUOTE
There's four types of Null.
The kind you're talking about, the 'bad kind' you were also talking about. The one that StarForge (and SCMD?) read as certain tiles, but SC and SCXE read it as null. And the one that units can walk on.
There was one that crashed sf and scmd, not sure if that was ever fixed, you had to do some stuff to get at it though.

QUOTE(RexyRex @ Aug 1 2005, 09:04 PM)
There's four types of Null.
The kind you're talking about, the 'bad kind' you were also talking about. The one that StarForge (and SCMD?) read as certain tiles, but SC and SCXE read it as null. And the one that units can walk on.
..Just thought I'd throw that out.
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I'm very interested in the Null that you can walk on, I've heard about black creep, and seen it, but I never actually learned it. Care to teach me?
QUOTE(DeViAnT @ Aug 3 2005, 01:08 AM)
I'm very interested in the Null that you can walk on, I've heard about black creep, and seen it, but I never actually learned it. Care to teach me?
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The nule tiles that are on the same row as the Creep tiles can be walked on.
Pretty much the only null tile that distrorts is in SCX is the tile indexed 0. So basicly select any null tile in the pallet except the first one.
Ooh, that walkable null gives me a very cool idea for a short RPGish thing, Imagine a game where the whole world was that, dark, walkable null, with buildings and sprites.
ya to bad you can't build on null. Tried every thing i could think of to build on null
You can create buildings on Null with triggers. Play
this map for an example.
this is what you can do, open your new map with NULL terrain, and save it, and then open it with SCMDraft 2.0.0.5, then save it, then open it with SCXE.
SCMDraft basically fixes what SF doesn't.
QUOTE(cuinhell(ds) @ Aug 6 2005, 11:39 AM)
ya to bad you can't build on null. Tried every thing i could think of to build on null
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Not true. I made a map once where you could build on null terrain. But I never finished it.
yea, it's possible to build on null, ive done it but i can't remember where i put that map =/
QUOTE(Shatter @ Aug 6 2005, 07:32 AM)
Ooh, that walkable null gives me a very cool idea for a short RPGish thing, Imagine a game where the whole world was that, dark, walkable null, with buildings and sprites.
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If the ground units on null are too close to normally walkable terrain, they will automatically be drawn towards it. Sometimes, (Or maybe always) any terrain besides null, close to the null the units are walking on, the units will be drawn to. Something maybe like 5 squares away.QUOTE(purple100 @ Aug 7 2005, 03:23 PM)
You can't just "add" graphics through the triggers. You can make a Reaver look like a Marine, but only in that one map. The changes do not affect any Starcraft Data files AT ALL.
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QUOTE(ViLe(U) @ Aug 7 2005, 10:56 PM)
If the ground units on null are too close to normally walkable terrain, they will automatically be drawn towards it. Sometimes, (Or maybe always) any terrain besides null, close to the null the units are walking on, the units will be drawn to. Something maybe like 5 squares away.
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interesting, i didnt know that but it seems useful to a man who cant finish something he starts...