I had a idea, I don't know how I can try this (i'm still new to this stuff).
Anyways, obvisuly when a unit attacks another unit the unit attacked loses HP. What if we had a unused unit, say a dragoon, and have it so the game thinks a dragoon attacked the unit we want to damage but no dragoon is there.
If you have you have 2 different triggers deducting the different amounts of damage then you just change the damage of the "dragoon" to whatever before it happens and have that attack simulated.
| Trigger |
| Description: |
| What it may look like |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Player 1 brings at least 1 Terran Marine to Location 1 |
| Actions: |
¤ Change "Dragoon's" attack damage to 25
|
¤ Command "Dragoon" to attack all units at Location 1
|
¤ Eat a slice of pie  |
The actions are fake but that what it may look like in meaning. If it's possible to do this there may be some bugs such as the "dragoon" only targeting one unit and attacking it too much. I've yet to try this but it may be possible.
[right][snapback]279119[/snapback][/right]
The Attack order does not mean the Dragoon attacks what is at Location 1, it does an Attackto command TO the location. It's different than selecting it and right clicking on whatever unit is occupying Location 1. As long as the Dragoon player is unallied to P1 and the Dragoon is close enough it'll attack automatically anyway, so the Action is redundant.