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Staredit Network -> UMS Assistance -> Mineral and unit spawn problems
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-02 at 01:50:09
Ok... My first problem is that I have a trigger that is supposed to spawn 25 zergling in two different spots on the map and they both then move to a certain area. It worked fine while testing by myself but when I went on Battle.net and tried it with a friend as the second player the countdown timer ran up for the trigger and the zerglings never appeared.
Heres the Trigger:

Players:
- Player 7 (Computer)
CONDITIONS:
- Elapsed scenario time is exactly 60 game seconds.
ACTIONS:
- Create 25 Zerg Zergling at 'Computer Spawn 1' for Player 7.
- Create 25 Zerg Zergling at 'Computer Spawn 2' for Player 7.
- Execute AI script 'Send All Units on Strategic Suicide Missions'.

Also could someone please tell me how to get this to work...I have tried everything and nothing seems to work right.
I want to make a trigger so that every time a human player kills 10 units it gains 10 minerals.

Thanks for the help and sorry for the long post.
Report, edit, etc...Posted by Sinx on 2005-08-02 at 02:03:37
try death counters and switches or do what most sunken d games do amke a small area for dark templars for every switch
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-02 at 03:57:27
Use At Least, not Exactly for the condition. Your KTC triggers would look like this:

C:
-current player kills score is at least 1
A:
-set current player kills score to 0
-add 1 custom score for current player

C:
-current player custom score is at least 10
A:
-subtract 10 custom score for current player
-add 10 minerals for current player
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-02 at 06:42:37
Ok DT, I tried what you said but I got nothing. I wasn't sure if I should set it to trigger for all players or just 1-6 (humans).

Heres how I had it set for all players-
user posted image
Report, edit, etc...Posted by doodle3000 on 2005-08-02 at 07:21:35
I think you should put it in the human force. And I think you might need to show leader board for custom score first. Currect me if im wrong pinch.gif
Do you have hypertriggers? If you dont it might effect some ways your triggers work
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-02 at 10:43:19
Alright, I'm sorta new to this, I looked at the tutorial for the hypertriggers and understand how to make the trigger, but would I put it between the two triggers of mine? Or before? Or more than one set in different places? confused.gif Hmmm or you set it in once place and it works for everything... helpsmilie.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-02 at 13:27:32
Give them to a computer plyer with no other wait triggers. Their effects are global.

QUOTE(doodle3000 @ Aug 2 2005, 04:21 AM)
I think you should put it in the human force. And I think you might need to show leader board for custom score first. Currect me if im wrong  pinch.gif
Do you have hypertriggers? If you dont it might effect some ways your triggers work
[right][snapback]276686[/snapback][/right]

Why would you need a custom score leaderboard?
Report, edit, etc...Posted by PCFredZ on 2005-08-02 at 14:31:14
QUOTE(.i6zl. @ Aug 2 2005, 06:42 AM)
Ok DT, I tried what you said but I got nothing.  I wasn't sure if I should set it to trigger for all players or just 1-6 (humans).

Heres how I had it set for all players-
user posted image
[right][snapback]276671[/snapback][/right]

Add the Preserve Trigger action at the end of each of the two triggers.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-02 at 18:31:32
Ok thanks for your help, guys. I just needed to add 'Preserve Trigger' like PCFredZ said.

One more questions: Is there a way to have it when a computer unit reaches a building (turret in my case) that the computer unit dies and the building loses health?
Report, edit, etc...Posted by CaoAng on 2005-08-02 at 18:40:49
QUOTE(.i6zl. @ Aug 2 2005, 04:31 PM)
Ok thanks for your help, guys.  I just needed to add 'Preserve Trigger' like PCFredZ said.

One more questions:  Is there a way to have it when a computer unit reaches a building (turret in my case) that the computer unit dies and the building loses health?
[right][snapback]277067[/snapback][/right]


Just make a location near the turret and make a trigger that if that player brings a unit into that location, kill the unit and set the builduing to a certain HP%
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