QUOTE(from my production thread)
Attached is the latest alpha/beta, and one major new addition is not working. It is under Force 1, the last 100 or so triggers.
How it's supposed to work is:
#1: for a given hero (9 total), the deaths of the player of that hero (aka current level for that hero) is transferred to a universal Heal Level death count.
#2: for different death counts, set different health percentages
#3: convert Heal Level back to Hero Death Count
Unfortunately, it does not work at all. I have no idea how far it gets in the 3-step procedure, but I guess I can test that out myself. My hope here is to have the map posted so some amazing genius who can spot logic errors in half a second can do so right here.
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In case if the tag doesn't work,
here is the thread.
EDIT: Solved by self. I are a genius!