Staredit Network

Staredit Network -> UMS Assistance -> multi-trigger bound levels
Report, edit, etc...Posted by saibaman8 on 2005-08-03 at 13:45:11
my friend and i are working on a bound and one of the levels doesn't work right. it has 2 triggers. and at the end of each one it clears a switch and sets the other. they're both the right switches, but after the first trigger is done, it goes again and after that the second trigger is run up to the first wait. then it goes back to the first, then the next wait on the second one. anyone know what's wrong?
Report, edit, etc...Posted by l)ark_13 on 2005-08-03 at 13:57:40
Do you uave hyper triggers? If not, add them.
Also, I dont know if this would help, but try it out because I dont really trust switches tongue.gif

Instead of putting switches just put death counters:
Trigger 1
Condtitions:
- Deaths of 'unit' is exactly 0
- Switch Level 1 is set
Actions:
- Do cool stuff.
- Set deaths for players to 1 for 'unit'
- Preserve Trigger
Trigger 2
Condtitions:
- Deaths of 'unit' is exactly 1
- Switch Level 1 is set
Actions:
- Do more cool stuff.
- Set deaths for players to 0 for 'unit'
- Preserve Trigger
That might work. I'm pretty sure it would.
Report, edit, etc...Posted by saibaman8 on 2005-08-03 at 14:11:45
yes there are hyper triggers.

i'll try the thing and edit this post after i test it.

edit: it works! thanks for your help.
Report, edit, etc...Posted by PlayaR on 2005-08-03 at 16:24:01
instead of the deaths thing i use mins lol
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