Staredit Network

Staredit Network -> UMS Assistance -> Back from vacation
Report, edit, etc...Posted by Element-Nature on 2005-08-03 at 23:45:05
Hmm...Bet u didnt miss me?
but ne way i want to ask a trigger question.
How do u make terran biuldings "lift off" through a trigger.
and also,while im asking i need the trigger for invisible beacons again blushing.gif
Report, edit, etc...Posted by The_Shattered_moose on 2005-08-04 at 01:18:11
Ok, try ordering it to move to any location, as for the invisible beacons, just disable doodad state of it, then give the players looking at it vision of it (with detectors) for 0ms, then it has to belong to a player who doesn't have vision to the player. So basically you disable it, let the players see it w/detector, and remove the detector. If the liftoff thing doesn't work (that was a theory), then just center a location on it, then remove it and create a copy of it with the property in transit. With the EUDs (see concepts "Triggers of god") you could even get it's HP correct.
Oh, and we have tutorials for everything!
http://www.staredit.net/index.php?tutorial=186
Report, edit, etc...Posted by DaMiNaToR on 2005-08-04 at 09:59:28
The EUDs are invading!! fear.gif
Report, edit, etc...Posted by Sniper on 2005-08-04 at 14:06:14
What about set unit properties to in transit.
Report, edit, etc...Posted by KaboomHahahein on 2005-08-04 at 17:09:34
That would work but the buildings needs to lift of due to a trigger.

And besides the tutorial it is also in basic help. The pinned topic
http://www.staredit.net/index.php?showtopic=4311
Next Page (1)