QUOTE(cuinhell(ds) @ Aug 7 2005, 09:32 AM)
ya i already have that, but the triggers don't respond when makin a unit to tel to the next location.
[right][snapback]281181[/snapback][/right]
Is there enough room for the unit to be moved?
Like a dragoon takes lots of room and will not be affected by move trigger if the designated location is close to a cliff.
Command(P1, Exactly, 1, Tower Makeing..);
MoveUnit(All, SCV, P1, Anywhere, Scv Home);
MoveLocation(SupplyDepot P1, Tower Makeing.., CurrentPlayer, Anywhere);
MoveLocation(MoveBunker P1, Bunker, CurrentPlayer, Anywhere);
RemoveUnitAtLocation(1, Bunker, P6, MoveBunker P1);
RemoveUnit(Tower Makeing.., CurrentPlayer);
CreateUnit(1, Bunker, SupplyDepot P1, P1);
CreateUnit(3, Marine, SupplyDepot P1, P1);
RunAIScriptAt(Enter Closest Bunker, SupplyDepot P1);
Wait(1000);
MoveUnit(All, Bunker, P1, SupplyDepot P1, MoveBunker P1);
CreateUnit(1, Cybernetics Core, SupplyDepot P1, P1);
MoveUnit(All, SCV, P1, Anywhere, SupplyDepot P1);
PreserveTrigger();
Comment("Dam");