Staredit Network

Staredit Network -> Clan Mp) -> trigger help
Report, edit, etc...Posted by cuinhell(ds) on 2005-08-05 at 09:41:21
Could some one tell me how you would do this.

When the cpu 8 player brings any amount of units to location destroy wall and ship at the same time?
Report, edit, etc...Posted by DevliN on 2005-08-05 at 09:54:13
Trigger
Players:
¤ Player 8
Conditions:
¤ Current player brings at least 1 unit to [Location]
Actions:
¤ Remove 1 ship at [Wall and Ship Location] for Player X.
¤ Remove 1 wall at [Wall and Ship Location] for Player X.

Report, edit, etc...Posted by cuinhell(ds) on 2005-08-06 at 13:57:22
arg so simple but yet so arg lol ty dev

ADDITION:
got a new one i just don't know why it isn't workin.

p1

Always:

Move all any men from location 1 to move to location 2
presserve trigger.

it doesn't want to work lol this is gay

then i got it for p2 through p7 same triggers diffrent locations
Report, edit, etc...Posted by Kashmir on 2005-08-07 at 01:39:03
you trying to make them walk or teleport? If teleport it should work. BTW use the "Teleport (Move) Units" action.

PLAYERS:
[X] Player 1.
CONDITIONS:
[X] Always.
ACTIONS:
[X] Move "quantity" "units" for "player 1" at "location 1" to "location 2".
[X] Preserve Triggers.
Report, edit, etc...Posted by cuinhell(ds) on 2005-08-07 at 11:32:59
ya i already have that, but the triggers don't respond when makin a unit to tel to the next location.
Report, edit, etc...Posted by Sniper on 2005-08-07 at 13:01:43
Post the map.
Report, edit, etc...Posted by Night on 2005-08-07 at 14:01:25
QUOTE(cuinhell(ds) @ Aug 7 2005, 09:32 AM)
ya i already have that, but the triggers don't respond when makin a unit to tel to the next location.
[right][snapback]281181[/snapback][/right]

Is there enough room for the unit to be moved?
Like a dragoon takes lots of room and will not be affected by move trigger if the designated location is close to a cliff.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-15 at 17:42:13
Command(P1, Exactly, 1, Tower Makeing..);


MoveUnit(All, SCV, P1, Anywhere, Scv Home);
MoveLocation(SupplyDepot P1, Tower Makeing.., CurrentPlayer, Anywhere);
MoveLocation(MoveBunker P1, Bunker, CurrentPlayer, Anywhere);
RemoveUnitAtLocation(1, Bunker, P6, MoveBunker P1);
RemoveUnit(Tower Makeing.., CurrentPlayer);
CreateUnit(1, Bunker, SupplyDepot P1, P1);
CreateUnit(3, Marine, SupplyDepot P1, P1);
RunAIScriptAt(Enter Closest Bunker, SupplyDepot P1);
Wait(1000);
MoveUnit(All, Bunker, P1, SupplyDepot P1, MoveBunker P1);
CreateUnit(1, Cybernetics Core, SupplyDepot P1, P1);
MoveUnit(All, SCV, P1, Anywhere, SupplyDepot P1);
PreserveTrigger();
Comment("Dam");
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