Staredit Network

Staredit Network -> UMS Assistance -> EUD Death Counters
Report, edit, etc...Posted by Ultimo on 2005-08-05 at 14:51:04
Do the the EUD Death Counter values change every patch?
Report, edit, etc...Posted by LegacyWeapon on 2005-08-05 at 16:50:09
I doubt the values will change but I'm pretty sure the memory address will...
Report, edit, etc...Posted by Ultimo on 2005-08-05 at 17:02:10
Doesn't that mean you'll have to find the new deaths everytime a patch comes out?
Report, edit, etc...Posted by LegacyWeapon on 2005-08-06 at 01:32:53
The way UberEdit (Trigger Manager of uBeR@TiOn) has it, it is quite easy to adapt to new patches. We have a line for memory addresses for each trigger and everything. So many people can work together to help recreate the data that UberEdit will be using.

You can calculate the player number and unit id and byte position with the memory address.

Format for UberEdit data files here:
http://members.cox.net/dwfirebolt99/mastertemplate.txt

For conditions it's the exact same thing except for line 3 it's in the order of the bytes and integers and longs of the conditions format for the TRIG section in the CHK.
Report, edit, etc...Posted by .Coko[CK] on 2005-08-06 at 06:44:44
What he is saying is that he can use a "fake" kind of algorthym to see what the new addresses will be very quickly. All you need is a good way to print them off.
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