How would I go about doing this? Along with stating a players name in the game.
ADDITION:
Someone knows, because it lists it as possible... someone knows, they just wont tell us.
Yea, i'd like to know how too but no1 is posting here
Just because someone knows something is possible doesnt mean he knows how it happens, and also not very many people understand this extremely well (I think)
I don't believe you can edit the stats.tbl
Well, one something in the "news portal" or w/e says that its possible...
I've personally seen Legacy change a unit's name ingame, so I know it's possible. Not sure about detecting a person's account name though.
I thought you just used the string activator in units.dat (for EUD) to rename a unit. I saw the string activator in the list of memory locations, and I've got in it my spreadsheet memory calculator here, I'm not sure if it's in MemCalc as well.
Yes, you can change the unit name using that. It selects a string from the map, not any tbl file. The displaying a player name was conceptual, but I'm pretty sure I could get it to work.
The concept was to display text continuously until it ended up on the line intended to edit, example(X being '01' or the blue colour): XXXXXXXXXXXXXXX (invisible) is sexy.
Then create triggers to subtract from the unused name position and add it to the line, so it would be like:
Deathknight2004
XXXXXXXXXXXXXXX (invisible) is sexy.
Xeathknight2004
DXXXXXXXXXXXXXX (invisible) is sexy.
XXathknight2004
DeXXXXXXXXXXXXX (invisible) is sexy.
Etc...
Then, we would edit out the (invisible).
So it would be
XXXXXXXXXXXXXXX
Deathknight2004 (blue) is sexy.
The name could also be transferred to other unit death counts for re-use. Of course, you'd have many triggers subtracting 1, then 2, then 4, then 8, etc., for all 15 letters, and run it on hyper triggers and it will be sure to change the name fast enough. You could also include stuff like
XXXXXXXXXXXXXXX
Deathknight2004 (blue) is sexy.(invisible)782359582582862378965825
to make the text be displayed for a longer period of time.
Just a warning, if you change your own name to include colors inside the game, people will assosiate you with color spoofing your name, when you really aren't. I played a game yesterday with RexyRex, where her name became in color so I thought she was using hacks, which she wouldn't. It caught me by surprise, thats all.
Rofl that gives me an idea, you could change colors ingame for someone else and everyone will accuse them of hacking! Lol! Good one to get back at someone
Or you can change everyone's name to null and everyone will be confused who is talking. And then they will start accusing someone of hacking their names.
Oh... I thought this was about changing the unit's name in game...
Warning to all, best to keep this one quiet, considering you could spoof names to be rascist, insulting, rude and such, which would break the EULA.
Considering this already breaks the EULA, I doubt it would matter. (I am not supporting you should go out and be racist!!1)
QUOTE(.Coko[CK] @ Aug 8 2005, 06:14 PM)
Warning to all, best to keep this one quiet, considering you could spoof names to be rascist, insulting, rude and such, which would break the EULA.
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No one would play maps like that then.
QUOTE(Yoshi da Sniper @ Aug 8 2005, 04:31 PM)
No one would play maps like that then.
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hmm, if u can detect and use player names ingame, well, in this case, emphasis on detect, which i'm guessing could be somehow translated into condition... which then makes a real good way to get back at someone who'se really ticked u off, have the game auto kick them in the case the game detects their name
I think you can detect names and text...
So, that means you're editing text in the buffer containing the current text that is displayed, right Deathknight? Would you happen to have offsets for that, or the offsets for the player names on hand?
WARNING: As Yoshi said, I was playing with name changing the other day...and I don't know what to do with the second byte (race). Everything I put sets it to null so it acts as if that player is not in the game. Useful for banning someone?
Couldn't you use the detect username and change unit name so that (in an RPG, for example) the unit's name would be its owner's username? I would find that really really cool.
So you would make a map with EUDs to do this? Or do you have to have a program to do this?
I think it would be cool to change players' names to match the role they're filling in a RPG.
QUOTE(HeroicRaptor @ Aug 10 2005, 09:37 PM)
Couldn't you use the detect username and change unit name so that (in an RPG, for example) the unit's name would be its owner's username? I would find that really really cool.
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now that would be cool, thats wat i find SC really misses ni RPG maps, naming units
So we're just all awaiting word from Ðk now on his soon-to-be breakthrough?