Staredit Network

Staredit Network -> Concepts -> A few Concepts
Report, edit, etc...Posted by Felagund on 2005-08-06 at 10:37:33
Would it be possible to change Unit Messages with .wav files? Would it be possible to make any unit fly? And can you use EUD triggers to add/subtract any amount of damage, hp, etc. from any unit?
Report, edit, etc...Posted by LegacyWeapon on 2005-08-06 at 10:51:00
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Would it be possible to change Unit Messages with .wav files?
When you say 'Unit Messages,' I assume you mean speech and what they say. Yes that is possible but I'm pretty sure only to the existing sound files.
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Would it be possible to make any unit fly?
I believe changing the flingy for the unit can let it fly.
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And can you use EUD triggers to add/subtract any amount of damage, hp, etc. from any unit?
Yes I believe so.
Report, edit, etc...Posted by .Coko[CK] on 2005-08-06 at 11:00:02
Taking HP or given it to units, NOW THATS SOMETHING!
Report, edit, etc...Posted by Felagund on 2005-08-06 at 11:11:04
Hmmm, but if you think about it, it would take a Helluva lot of triggers for a Heal system in an RPG. Say to add 50 hp out of an 800 hp character for a heal potion. You'd probably need 800 triggers just for that one character. It would work better for leveling up, where you could just then modify the max hp to add 100 hp or whatnot.
Report, edit, etc...Posted by Vibrator on 2005-08-06 at 11:57:25
No, because you can just add onto what they already have. You don't need to find out their hp then add. It should only require one trigger to use the potion.
Report, edit, etc...Posted by Urmom(U) on 2005-08-06 at 19:38:52
i did something similar to flying in my test map. the dragoons act like regluar air units. they can fly over units and move apart when close. They also are transports. The patch of dirt to the top of where the units spawn unloaded the units that are in the dragoon. sorry, i forget which thing i edited with the memcalc for the air stuff.
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