Staredit Network

Staredit Network -> UMS Assistance -> Zig Zag
Report, edit, etc...Posted by Hexadecimal_God on 2005-08-06 at 13:44:02
does anyone know the codeing ,<==is that spelled right?, for zig zag tug of war confused.gif
im NOT going to steal it, im even going to say original concept by <whoever the hell made it>.
Although i will change a few things, the map itself belongs to the maker biggrin.gif i wouldnt steal credit even if i was paid to do so.

to whoever reads this and gives me code or trigger list or whatever
you have made a simple map maker very happy.


Thanks for your input
-Raine
Report, edit, etc...Posted by SacredElf on 2005-08-06 at 13:50:34
u make a terrain whit a S in it (Squared S) then when a guy Make / Select unit u make the next trigger

Condition: P1, Bring, 1, Civ, Marine
==Action: Create, 1, marine, P<#>, "Team1 start"
Preserve Trigger
then
Condition: P#, Bring, any.., any...
==Action: Move all to "TEAM2 Start"
Preserve Trigger

is not the trigger it self but u get the idea right?
Report, edit, etc...Posted by Urmom(U) on 2005-08-06 at 18:35:38
move, do you mean order? also, there is something called Trigger Viewer in the download database allowing you to view triggers of a map.
Report, edit, etc...Posted by PCFredZ on 2005-08-06 at 18:53:14
Coding.

The problem with the Zig Zag is that constant ordering causes Dragoons to freeze up and all units to crowd at corners. I'd recommend taking out the constant ordering and have separate Orders (add a Beacon or other type of spellcasting thing to make all existing units attack) for each segment and corner.
Report, edit, etc...Posted by Hexadecimal_God on 2005-08-10 at 22:43:41
Okay ill get to work now Thx Guys i owe you big

Maybe ill show you guys my prototype GOLEMS map blushing.gif , Thx again

ADDITION:
Oh Yeah one other thing I've been using starforge and X-Tra editor in combination and ive made some hella tight mods on maps like golems ultra (beta 27),alterd craft(perfection so far), FF tactics,all while still giving all credit to the author and keeping
most of the "plot" of each map (golems Mainly)





-Raine
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