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Staredit Network -> UMS Assistance -> Hyper Triggers?
Report, edit, etc...Posted by AsainInvaSION on 2005-08-07 at 00:38:43
Ive been cruising through this forum area, and ive noticed some talk about 'hyper triggers' what exactly is a hyper trigger, and how would one make a hyper trigger?
Report, edit, etc...Posted by Reap_This_Whirlwind on 2005-08-07 at 00:42:14
Simple.
Make trigger like this.
Trigger
Description:
(Comment) Hyper Trigger
Players:
¤ All Players
Conditions:
¤ Always
Actions:
¤ Preserve Trigger
¤ Comment (Optional)
¤ Wait for 0 milliseconds


Then just copy the wait over and over again till the actions is full.
Then copy the actual trigger a couple times.
Normally there is like a 2 second wait time before the next trigger takes place.
What hyper triggers do is bypass that 2 second wait time. Thats what bounds pretty much run on.
Report, edit, etc...Posted by pimpinelephant on 2005-08-07 at 00:52:33
yeah, hypers are usually made with 62 "Wait for 0 ms", 1 "Preserve Trigger", and a comment. basically what reap said, there are no pauses between triggers, so it goes super fast.
Report, edit, etc...Posted by AsainInvaSION on 2005-08-07 at 01:12:01
hmm. i thought maybe hyper triggers would be harder to do. im glad its that easy
Report, edit, etc...Posted by (U)Bolt_Head on 2005-08-07 at 01:44:29
QUOTE(Reap_This_Whirlwind @ Aug 6 2005, 11:42 PM)
Normally there is like a 2 second wait time before the next trigger takes place.
What hyper triggers do is bypass that 2 second wait time. Thats what bounds pretty much run on.
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Technically the 2 second wait time is delayed long enouth so it never occurs.
Report, edit, etc...Posted by SacredElf on 2005-08-07 at 12:10:19
i tought it was Wait 0 ms then Preserve Trigger
Report, edit, etc...Posted by The_Shattered_moose on 2005-08-07 at 12:47:38
I don't think that order matters in this case.
Report, edit, etc...Posted by LegacyWeapon on 2005-08-07 at 17:22:26
No it doesn't matter. If you place a preserve trigger anywhere in your trigger, it will first finish running the trigger then check to see if it should run again.
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