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Staredit Network -> Website Feedback, Bugs & Discussion -> Deathknight: STOP
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-07 at 15:22:31
Deathknight, it's time to stop. It's clear you're trying to bring down Starcraft.

I recently began to wonder whether you have the intention to hurt Starcrtaft. You're the guy who released the peon/muta glitch; the patch that followed corrupted tons of replays, as you knew it would. You knew that the glitch would screw over pubbie games in the time before the patch was released. You also have a long history of using hacks, spoofers, etc. That solidified the belief that you are up to no good.

The icing on the cake, however, is your most recent exploitation of Starcraft (the new triggers). You knew that this would require a patch (causing a hassle for everyone), and you also knew that new problems (no matter how much you deny it) are now possible.

I don't know why you hate Starcraft, or why you continue to do everything you can to make hurt the game.

However, if you continue doing exploiting Starcraft, I will contact Blizzard regarding bringing legal action against you. Leave us alone. To everyone else at this site: you might think it's cute that Deathknight is doing this, but realize that there are hundreds of thousands of people he is affecting. This event was a week or so ago; there is more to Starcraft that you guys realize.


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New patches corrupt replays, and game glitches make it harder to find good games. Stop it, before you get in trouble.



BTW: If you want more pics of that event (SKT1 vs KTF), look here:

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Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-07 at 15:26:46
Did you take your Pills today?
I mean Shut...No.. i won't.

Dk is one of the Greatess thing that happened to Map Making. Now, If Blizzard can't Dig it... Their Problem.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-08-07 at 15:27:12
Why does DKs findings warrant a new patch?

How do extended triggers affect melee and/or pro StarCraft, aside from replays?

DK doesn't intend to do these things. They are merely side effects.
Report, edit, etc...Posted by Wilhelm on 2005-08-07 at 15:30:23
Ihatett, DK is really helping Starcraft, by bringing these glitches to attention, you ass. They would otherwise just be exploited continously, but if he causes some stir, then, hey, it gets patched. As for replays, there are always new replays. You just seem to be against this site in general, the freakin motto is "pushing map making to limit", that means exploring all possible mapmaking tools, this may include some that drastically change UMS. But melee? No. So why do you complain? Oh, and yeah, game glitches really ruin those great money maps. it's called "playing with friends", if you have any. You just seem to not like this site, in which case, hey, you can always exit out and never come back. wink.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-07 at 15:31:05
The triggers wasn't the only thing that he has done.

But yes, affecting replays is a HUGE deal, and making exploitative maps turns people away from Starcraft who may later play competitively.
Report, edit, etc...Posted by chuiu on 2005-08-07 at 15:33:43
There's a good and a bad side to everything. You can't get around it.
Report, edit, etc...Posted by Wilhelm on 2005-08-07 at 15:33:44
Um, so, tell me, those Money Maps that everyone makes don't sour people to melee, and sure, those rigged Defenses don't sour people to UMS, right? You don't even have a point here. They will always be patches, so long as Starcraft has glitches that effect gameplay in some manner. These glitches won't just dissappear with DK, they'll simply get patched less often. DK is like the hackers, (not crackers), who work for companies and exploit all the program flaws in the system so that they can be fixed, improving the security of the program, as opposed to them just rampantly be exploited. You seem to just have some personal vendetta against DK, and making a thread about it is just plain spam.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-07 at 15:37:11
QUOTE(chuOS @ Aug 7 2005, 02:33 PM)
There's a good and a bad side to everything.  You can't get around it.
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What are you talking about!?

I'm sure there is some good in everything, but when talking about what he does, just like with maphcks, the bad far outways the good. Deathnights entire history is exploiting the game; it's naive to think that has no bad intentions.
Report, edit, etc...Posted by Wilhelm on 2005-08-07 at 15:38:41
Ihatett, it's naive to just look at a single thing without knowing the context, and assuming it's simply misdoing. DK doesn't go into competitive ladders and use this tricks to his advantage, he doesn't play "real" melee using these hacks/glitches.
Report, edit, etc...Posted by wesmic da pimp on 2005-08-07 at 15:38:58
QUOTE(Wilhelm @ Aug 7 2005, 02:30 PM)
Ihatett, DK is really helping Starcraft, by bringing these glitches to attention, you ass. They would otherwise just be exploited continously, but if he causes some stir, then, hey, it gets patched. As for replays, there are always new replays. You just seem to be against this site in general, the freakin motto is "pushing map making to limit", that means exploring all possible mapmaking tools, this may include some that drastically change UMS. But melee? No. So why do you complain? Oh, and yeah, game glitches really ruin those great money maps. it's called "playing with friends", if you have any. You just seem to not like this site, in which case, hey, you can always exit out and never come back.  wink.gif
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Technically, if DK wanted to bring these glitches to attention he would have sent them in to Blizzard and they would have fixed the bug and it would have never been spread throughout the mapmaking community. I find it quite annoying how replays get corrupted every time a new patch comes along, it's troublesome, even around here (we're in the middle of a tournament @ SEN). Plus this could be the "gateway" to other modification possibilities, mabye in melee. Remember at first how only drones to mutalisks were possible with DK's other discovery? Then created geysers, interceptors, scarabs, all sorts of other things were discovered.

Looks to me like ihatett is defending an interest: Starcraft Broodwar.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-07 at 15:40:12
QUOTE
DK is like the hackers, (not crackers), who work for companies and exploit all the program flaws in the system so that they can be fixed, improving the security of the program, as opposed to them just rampantly be exploited.


No, he isn't. Those people don't release the exploits to the general public like he does. They work with the companies in fixing it.

edit: wesmic posted about the same thing as I did
Report, edit, etc...Posted by chuiu on 2005-08-07 at 15:41:09
QUOTE(ihatett @ Aug 7 2005, 02:37 PM)
What are you talking about!?

I'm sure there is some good in everything, but when talking about what he does, just like with maphcks, the bad far outways the good.  Deathnights entire history is exploiting the game; it's naive to think that has no bad intentions.
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You see it as exploiting the game. I see it as finding ways we can expand on map making. He has done way more good for the UMS map making community than he has done bad for the melee community.
Report, edit, etc...Posted by UED77 on 2005-08-07 at 15:42:13
Exploiting? This only works in UMS, with SC-only memory range. UMS games have no record, so maps using EUDs won't ruin people's win/loss counts. Also, if you do not like a certain UMS map, play another, or create your own. As I've said in another thread, the only inconvenience this technique has is that it's Windows-only, and that would give the Dev Team a valid reason to come out with a new patch. However, fixing it because it's "potentially dangerous" is hardly a reason.

Also, you should keep in mind that replays won't be affected unless there are unit balance changes, or AI changes. Since the former seldom occurs, and the latter almost never, there is no point in being scared about precious replays being ruined.

UED77
Report, edit, etc...Posted by Wilhelm on 2005-08-07 at 15:43:14
The site doesn't make a huge deal about floating drones, does it? Do we ever have news posts "ZOMFG WE FOUNDZ TEH HACKZ W3'R3 SU G0S|_| DOWNLOAD 1337 H4KZ HUR"? A majority of the time, these hacks he's experimenting with are already in the public domain. He's essentially just mapping out all phenomenon in Starcraft. As for new things spreading, he msot likely plays with wonderful friends who spread dumb :poo: around. DK isn't a proffessional hacker, now is he? But tell me, if DK dissappears, will maphacks? if Blizzard stops patching the game, maphacks will dissappear? Some amazing argument you have there, Ihatett, it's almost as good as "Good and wrong are decided by ME and are set in stone physical laws of the Universe because I said so".
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-07 at 15:43:43
QUOTE(chuOS @ Aug 7 2005, 02:41 PM)
You see it as exploiting the game.  I see it as finding ways we can expand on map making.  He has done way more good for the UMS map making community than he has done bad for the melee community.
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Absolutely dead wrong.

Finding and release game-exploits to the general public, is wesmic and I mentioned, as much more damaging to the gargantuan number of melee players than it is to the insignificant number of UMS players.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-08-07 at 15:45:00
UMS is insignificant? What are we on this site for? What are YOU on this site for, if we're so insigificant?
Report, edit, etc...Posted by chuiu on 2005-08-07 at 15:46:02
QUOTE(ihatett @ Aug 7 2005, 02:43 PM)
Absolutely dead wrong.

Finding and release game-exploits to the general public, as wesmic and I mentioned, as much more damaging to the gargantuan number of melee players than it is to the insignificant number of UMS players.
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Gargantuan? There are just as many, if not more ums gamers than there are melee gamers. The game didn't stay alive JUST because of melee. And at least if you're playing public games, you know which :censored:ers are using that :poo: and you avoid them. Of course I stopped playing public games 3 years ago because I learned that only 5% of all public melee games are worth my time. Find a melee community and play with people you learn to trust exclusively.
Report, edit, etc...Posted by MapUnprotector on 2005-08-07 at 15:46:56
I think ihatett is exaggerating way too much. I think people have shown you can't get a virus, unless you are looking for one, and really the only harm that these new triggers do is crash Macs. It's far from ruining the game, this one new discovery has nothing to do with melee.

Now as for him making Blizzard patch the game, I don't particularly like his reputation as "the guy who made blizzard patch SC", or if it gets pathed again, "the guy who made blizzard patch SC twice". I think that's just an immature title, and it just doesn't sound good. Like how MrrLL said it:

QUOTE
Wow, 2 patches DK. You are the man. I can't wait to tell my brother again, whos now in Japan. (I told him how you forced the 1.13 patch, he played sc) If DK wasn't alive, Patch 1.14 wouldn't be out until like, 2007. Now its coming tomorrow.[or 1,2,3,4 days, even tonight]


Just doesn't sound right to me.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-07 at 15:48:10
UED77, your first point has been adressed, and your point about the replays is dead wrong. Try watching some 1.12 replays, buddy. In fact, 1.12 corrupted replays 1.11 replays, and it contained no balance changes.



Your (plural) arguments are weak, and the millions of "melee" players don't care what you have to say. I will work my ass off to ensure that legal action is brought against him if he continues.
Report, edit, etc...Posted by MapUnprotector on 2005-08-07 at 15:49:18
Why exactly do replays get corrupted because of a patch?

Seems to me the only way this is affecting melee is because due to patching the replays get corrupted, but I don't understand why?
Report, edit, etc...Posted by UED77 on 2005-08-07 at 15:50:53
If you wish to watch earlier replays, nothing prevents you from installing multiple versions of Starcraft, and patching them to different versions. That way, you can watch all the replays you wish. There. Doesn't affect you anymore, does it?

UED77
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-07 at 15:52:27
Everything being said is answered if you read my above posts.
Report, edit, etc...Posted by chuiu on 2005-08-07 at 15:52:53
QUOTE(ihatett @ Aug 7 2005, 02:48 PM)
UED77, your first point has been adressed, and your point about the replays is dead wrong.  Try watching some 1.12 replays, buddy.  In fact, 1.12 corrupted replays 1.11 replays, and it contained no balance changes.
Your (plural) arguments are weak, and the millions of "melee" players don't care what you have to say.  I will work my ass off to ensure that legal action is brought against him if he continues.
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What? There isn't even a million total Starcraft players! You can try as hard as you like, but Blizzard can't and most likely wouldn't do anything to him.
Report, edit, etc...Posted by UED77 on 2005-08-07 at 15:53:47
QUOTE
Everything being said is answered if you read my above posts.


No, it is not. Please don't evade my question. Other than, you say, corrupting replays, this technique has no effect in melee. Why, then, are you so against it?

UED77
Report, edit, etc...Posted by wesmic da pimp on 2005-08-07 at 15:54:14
QUOTE(chuOS @ Aug 7 2005, 02:46 PM)
Gargantuan?  There are just as many, if not more ums gamers than there are melee gamers.  The game didn't stay alive JUST because of melee.
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So wrong, melee outnumbers UMS'ers even here in the United States, let alone Europe and Asia in which melee is played 90%+ of the times. Even the "best UMS'ers" (that will never be a title, UMS isn't competitive/in-depth as much as melee) aren't making salaries, pro melee'ers are. People watch SC because of melee, SC is alive because of melee.
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