I’ll make this short and sweet, I was talking about bound triggers when I thought of a really easy way to make one obstacle have many different speeds. Like you would have in Bound Tournament or something.
Anyways these are the ways that I’m aware of people doing it.
1) Uses a different trigger for each speed using different lengths of waits in each.
2) Uses a counter method where a value is set to a higher number for slower speeds (different trigger for each explosion)
My way makes it even easier what you do is make your obstacle trigger normally just like you always would. Except use wait 0 for each of your waits. Then you adjust your different speeds for that obstacle by using other waits to intentully block the wait 0 in your obstacle trigger.
See the attached map.
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