This may not be balanced at all, but i'm just experimenting with this
Players: 2
Tileset: Desert
Dimensions: 128x128
Image: Look below
I think there's too many vespene geyers.
Might also want to check the siege tank's range on those expos.
Other than that, it looks not too bad for a nonsymetrical map.
QUOTE
Non-symetrical!!
Why does it matter?
take away some geysers and itll be great
btw i cant tell its a valley
Yea i agree, too many geysers
[attachmentid=12732]
Look below for 2 player ver
Make it a 4 player map, you can just have another position like the others on bottom right. And why is there a cliff on blue's base, but not on the other?
Yeah, that hill can screw with balance. Terran could get some tanks up there and have a very good ground defense.
I wont be as harsh since its experimental, You've made better, at least you went for something new. I have see a map like this that is widely known, its on jungle terrain and has the same basic setup, i forgot the name.
I dont see how you decided where to place expansions on the center island, i guess 2 infront of each base? If you did it that way it doesnt work out right.
I think if you like the map enough screw the experimental part and add one in the bottom right. As long as you change that.
Good decision with the inbase nat.
I decided to make it a two player map:
[attachmentid=12773]
It looks interesting!
i think that having a cliff in one part is good, because having random(ality) in a map can make it better than having predictable terrain. having really predictable terrain makes gameplay alot easier and boring for all players.
7.5/10 so far.
I still think the expansion placements are odd and unbalanced. Does anybody see what i mean??
Too many expos for just two players. I know what you mean, the mineral placement isn't exactly equal.
Mmm.. the map would probably benefit if it was changed into a 4 player map rather than 2.
Yes, Millenium, fix the expos and make it four player we will see which is better.