Staredit Network

Staredit Network -> Melee Production & Showcase -> (2)Grotesque Islands
Report, edit, etc...Posted by MillenniumArmy on 2005-08-09 at 00:45:41
This may not be balanced at all, but i'm just experimenting with this

Players: 2
Tileset: Desert
Dimensions: 128x128
Image: Look below
Report, edit, etc...Posted by ShadowBrood on 2005-08-09 at 00:50:40
Non-symetrical! w00t.gif w00t.gif w00t.gif w00t.gif w00t.gif w00t.gif w00t.gif w00t.gif

Well... diagonally it is, but still!! Good job on it too, looks quite balanced. 8/10
Report, edit, etc...Posted by CheeZe on 2005-08-09 at 00:56:19
I think there's too many vespene geyers.

Might also want to check the siege tank's range on those expos.

Other than that, it looks not too bad for a nonsymetrical map.

QUOTE
Non-symetrical!!

Why does it matter?
Report, edit, etc...Posted by uberfoop on 2005-08-09 at 00:58:18
take away some geysers and itll be great

btw i cant tell its a valley biggrin.gif
Report, edit, etc...Posted by MillenniumArmy on 2005-08-09 at 01:03:38
Yea i agree, too many geysers

[attachmentid=12732]
Look below for 2 player ver
Report, edit, etc...Posted by Panschk on 2005-08-09 at 07:16:51
Make it a 4 player map, you can just have another position like the others on bottom right. And why is there a cliff on blue's base, but not on the other?
Report, edit, etc...Posted by ShadowBrood on 2005-08-09 at 14:38:01
Yeah, that hill can screw with balance. Terran could get some tanks up there and have a very good ground defense.
Report, edit, etc...Posted by Yenku on 2005-08-09 at 14:55:38
I wont be as harsh since its experimental, You've made better, at least you went for something new. I have see a map like this that is widely known, its on jungle terrain and has the same basic setup, i forgot the name.

I dont see how you decided where to place expansions on the center island, i guess 2 infront of each base? If you did it that way it doesnt work out right.

I think if you like the map enough screw the experimental part and add one in the bottom right. As long as you change that.

Good decision with the inbase nat.
Report, edit, etc...Posted by MillenniumArmy on 2005-08-10 at 01:09:33
I decided to make it a two player map:

[attachmentid=12773]
Report, edit, etc...Posted by www.com.au on 2005-08-10 at 02:14:07
It looks interesting!

i think that having a cliff in one part is good, because having random(ality) in a map can make it better than having predictable terrain. having really predictable terrain makes gameplay alot easier and boring for all players.

7.5/10 so far.
Report, edit, etc...Posted by Yenku on 2005-08-10 at 15:51:39
I still think the expansion placements are odd and unbalanced. Does anybody see what i mean??
Report, edit, etc...Posted by CheeZe on 2005-08-10 at 17:35:46
Too many expos for just two players. I know what you mean, the mineral placement isn't exactly equal.

Mmm.. the map would probably benefit if it was changed into a 4 player map rather than 2.
Report, edit, etc...Posted by Yenku on 2005-08-10 at 20:35:44
Yes, Millenium, fix the expos and make it four player we will see which is better.
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