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Staredit Network -> UMS Assistance -> NoobieQ: Im Sorry but...
Report, edit, etc...Posted by VizuaL on 2005-08-09 at 02:12:15
pinch.gif can someone plz explain, i know there something that can break the limits of Staredit... helpsmilie.gif
Report, edit, etc...Posted by ShadowBrood on 2005-08-09 at 02:16:11
"What is EUD?" is not a noobie question, it is a normal question.

EUD is a system that uses death counters to do things that StarEdit normal won't do such as swapping unit graphics, adding HP, changing weapons. It's difficult for new mapperrs to grasp the actual workings of it though. It's also tough to do if you don't know Base 8 math.
Report, edit, etc...Posted by VizuaL on 2005-08-09 at 02:25:10
..................................... uhm so like Protoss Shields on Terren and Zerg Units are UED ? and wat is "Base 8 Math" so there are UED Triggers out there?
Report, edit, etc...Posted by ShadowBrood on 2005-08-09 at 02:26:30
Not UED, EUD.

UED is United Earth Directorate
EUD is Extended Unit Deaths
Report, edit, etc...Posted by VizuaL on 2005-08-09 at 02:27:13
LOL, i keep getting them mixed up. nvm that blushing.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-09 at 02:58:28
QUOTE(ShadowBrood @ Aug 8 2005, 11:26 PM)
Not UED, EUD.

UED is United Earth Directorate
EUD is Extended Unit Deaths
[right][snapback]282830[/snapback][/right]


I never could remeber what UED stood for... tongue.gif

Read the tutorial and the pinned thread in Concepts to learn more.
Report, edit, etc...Posted by BSTRhino on 2005-08-09 at 04:52:45
Isn't it base 16 math?

The way I would describe EUD would be they allow you to read and change a lot of the data which is stored in the memory of StarCraft. Some of that data that can be read and changed includes the data that modders have used to modify unit stats and a lot of other things they do, and so it allows you to program a mod into a map. It's not limited to just modding in a map though, there is other data that you can also read and change, including player names, specific unit states and more.

I like to keep that link to mods because the modding part is not a new field so there is a lot of existing knowledge about it that has built up over the years. You just need to ask questions to access that knowledge, we don't need to spend another five years rediscovering everything for EUD.
Report, edit, etc...Posted by ShadowBrood on 2005-08-09 at 04:54:47
Looks to me like it's base 8, but you could be right BST. Base 8 seems a little low for having 256 for its 100...
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-09 at 14:20:05
HEX a DECIMAL (6 + 10) is base 16. A byte is 8 bits, 00000000 so the two digit representation is in base 16. (00)
Report, edit, etc...Posted by ShadowBrood on 2005-08-09 at 14:46:05
Nyurg... Stupid prefixes...
Report, edit, etc...Posted by MapUnprotector on 2005-08-09 at 15:13:15
I read that the correct prefix is sexa- but like IBM wanted to use hexa-, at least that's what it says in wikipedia.

QUOTE
It was IBM that decided on the prefix of "hexa" rather than the proper Latin but more politically incorrect prefix of "sexa". The word "hexadecimal" is strange in that hexa is derived from the Greek έξι (hexi) for "six" and decimal is derived from the Latin for "ten". It may have been derived from the Latin root, but Greek deka is so similar to the Latin decem that some would not consider this nomenclature inconsistent. An older term was the pure Latin "sexidecimal", but that was changed because some people thought it too risqué, and it also had an alternative meaning of "base 60". However, the word "sexagesimal" (base-60) retains the prefix. The earlier Bendix documentation used the term "sexadecimal".
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