Staredit Network

Staredit Network -> Concepts -> EUD Detecting
Report, edit, etc...Posted by TEC_Ghost on 2005-08-09 at 12:48:19
I was messing around with EUD triggers today and I was wondering if there's a memory offset that detects If shields are reduced to 0 Im guessing there is because once shields are gone it takes from HP, And if you can detect using EUD what would the correct condition be? Just put the Death count that detects if the shields are 0 in the conditions like..

Condition:
(Detect Shields are gone)
Deathcount(p1, exactly, -30538)
Action:
(Toggle Shields Off)
Deathcount(p1, set, -4634345)

I know thats not how its setup or the right deathcounts, but my idea is there, Just brainstorming if shields are 0 then take them off, and if we can disable shield regeneration we can make an effective Armor system Like that of GTA or other games that give certain armor points.

Still just dabbing round with these but Im getting the hang of it smile.gif
Report, edit, etc...Posted by Carlsagan43 on 2005-08-11 at 12:13:34
yes, but it would have to detect for a specificl unit on the map.
Report, edit, etc...Posted by Felagund on 2005-08-11 at 13:31:21
Maybe there is also some way of stopping Zerg regeneration that I cannot fathom.
Report, edit, etc...Posted by EzDay281 on 2005-08-11 at 14:12:37
Well, you can do it for all of a certain unit type, if not for a single, individual unit, since 'Regeneration' is one of the unit flags in units.dat.
Report, edit, etc...Posted by TEC_Ghost on 2005-08-11 at 14:14:55
I know I can stop HP Regen and itd be for all of that unit, but Is there a flag for Shield Regen? Ive been looking but no avail.
Report, edit, etc...Posted by Sniper on 2005-08-11 at 14:22:13
Well, it doesn't really matter anymore. Blizzard just threw out a new patch. EUD's are gone -.-.
Report, edit, etc...Posted by TEC_Ghost on 2005-08-11 at 16:21:09
Im still going to make EUD Maps for me and my freinds and Lan em smile.gif
Report, edit, etc...Posted by ShadowBrood on 2005-08-11 at 18:43:25
Yeah, stupid blizard... Well, if you do find this, I might continue working on my RPG and release it for 1.13a...
Next Page (1)