Staredit Network

Staredit Network -> UMS Assistance -> Cutscenes and hyper triggers
Report, edit, etc...Posted by r[s]t on 2005-08-09 at 14:05:01
Since there are hyper triggers or conflicting waits, how can i display text after text in a number of seconds and other things in a cutscene?
Report, edit, etc...Posted by MapUnprotector on 2005-08-09 at 14:10:11
Countdown timers, or death counters, or creating a unit then ordering it to move to another place, and use that as a timer.
Report, edit, etc...Posted by Sniper on 2005-08-09 at 14:20:07
For cutscense, I wouldn't use death counters or physical waits. There's just too many triggers to do. I would save the waits for the cutscenes and use death counters and such for other triggers.
Report, edit, etc...Posted by PCFredZ on 2005-08-09 at 20:55:46
Death counters may not be so bad. Just make sure to have it run for 1 player only (so adding doesn't get multiplied with more than 1 player). After that, knowing about every 12 deaths = 1 second, you should be able to time actions pretty well.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-08-09 at 21:02:08
I would use transmission, i don't think those waits get messed up.
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