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Staredit Network -> UMS Assistance -> EUD - about animation
Report, edit, etc...Posted by Remisa on 2005-08-09 at 22:30:26
Is it possible to change animation images?

like this..
Mutalisk death -> Feedback hit
Scourge death -> Maelstrom hit

I tried some triggers but nothing operated perfectly.
(Only succeeded to print first image of feedback, not full animation.)
I need those to make some magic skills.

Also tried changing weapon missile action, but failed to make
burst lasers bound like mutalisk attack. ;(
Report, edit, etc...Posted by BSTRhino on 2005-08-09 at 23:16:01
If you're talking about replacing death animations, there's not one answer that applies to everything, it's specific to the unit. Changing mutalisk and scourge deaths to something else is impossible. Changing something like, Firebat deaths to something else could be possible, although I would have to check whether Feedback/Maelstrom hit would work. If you could be specific about what you want to do I can make an educated guess on whether it is possible and how it would be done.

It's impossible to make most weapons bounce because of iscripts not being compatible, but recently EzDay281 discovered that subterranean spines have an iscript compatible with bouncing. I thought that was quite fancy, but I haven't actually looked at the iscript, so it might not be as clear cut as we'd like.
Report, edit, etc...Posted by Zergling[SK] on 2005-08-09 at 23:53:09
try using MemCalc, and punching in some things that u wanna change, that might help.
Report, edit, etc...Posted by LegacyWeapon on 2005-08-10 at 00:24:10
Or maybe check the list under the Units divider in uBeR@TiOn.
Report, edit, etc...Posted by BSTRhino on 2005-08-10 at 06:52:43
Oh, I reread what you were doing and I saw this line:

QUOTE
I need those to make some magic skills.


I should've seen it before, but I think I have the answer for you now that I know what you're doing.

Most "hit" graphics and scripts, like feedback and maelstrom hit, are compatible with the "decaying corpses" that units leave behind when they die. They're not really corpses, but I don't know what else to call them. This gives you a wide range of units to choose. There's the Marine, Ghost, Medic, Zergling, Hydralisk, Ultralisk and Dragoon off the top of my head.

Without getting into major technical detail (I would like to, but I don't have the time now) you need to change the entries of each of these in sprites.dat to contain the same values as feedback or maelstrom would have. How would you go about this?

Well, like I said in another post, mappers shouldn't spend another five years rediscovering everything modders have already discovered over the past five years, we should share knowledge. And so, I'm going to give you the answer straight out, and if it's not explained well enough I'll keep explaining all the way down to the step-by-step level. I think you should consider yourself lucky, because there are not many people in the world who could tell you how to do this, and in the past I have never been willing to describe advanced modding techniques to a beginner modder to such an extent. So this is unusual for me. Here goes:

1. You need to get the sprites.dat IDs for feedback hit and maelstrom hit. They might have already been discovered and named if you look at those lists they have available in all of the modding programs, MemCalc and uBeR@TiOn. If they're not there, we'll have to try something else, modders cannot directly reverse engineer the sprites.dat IDs for spell "hit" graphics without doing a bit of searching.
2. Now you need to find all of the sprites.dat IDs for the unit corpses. These can be directly reverse engineered by an iscript modder, barely any searching is involved. If no one else wants to get you these IDs I'll find them for you if you give me a list of units you want to use.
3. Finally, you need to create the triggers that will make the unit corpse sprite data be the same as the spell "hit" sprite data. You know all the sprites.dat IDs you need to copy from and all the sprites.dat IDs you need to copy to, and I'm sure creating the triggers to set/add/subtract the data to the right values will be easy for you. Getting the data you want to set to the unit corpse sprites might be new to you. The way this would be done is through Arsenal Zero, which will be able to give you all the data for the sprites.dat IDs you want. It's really easy, once you open it you might see how it's done, but you'll have to learn a bit more about modding to get it going.

I know those steps aren't very well outlined, so I don't expect you to look at those and be able to execute all of them perfectly straight away. Please ask if you need more information.
Report, edit, etc...Posted by Remisa on 2005-08-11 at 09:02:15
Ok, well understood.
So I should use death image of unit 'that has corpse'..

I got source of iscript.bin, and can figure out all sprite number instantly.
Learned very fine art of placing any sort of animation at anywhere I want.

Thank you. smile.gif
Report, edit, etc...Posted by BSTRhino on 2005-08-11 at 22:24:33
Excellent! I'm anticipating the map's released, I bet it looks great.
Report, edit, etc...Posted by SacredElf on 2005-08-11 at 22:38:32
EUD are patched closedeyes.gif
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