about the timmer thing what you could do is make a leaderboard like i said or if u wana make it all cool you could use the actualy timer.
maby this will work
__________________________
A:
Current Player Brings Atleast 1 'Master Chief' (or watever) to 'Skull'
'Add Time' is Cleared
C:
Set 'Add Time'
Create 1 'Flag' at Location 'Has the Skull!'
Add 1 Deathcounter for Current Player
Preserve Trigger
Set 'set time'
__________________________
A:
'set time' is set
current player brings atleast 1 flag to Has the Skull!
C:
subtract 1 deathcount for current player
set countdown timer add 1 second
preserve trigger
__________________________
A:
'set time' is set
current player brings atleast 1 flag to Has the Skull!
current player's deathscore is exactly 0
C:
clear 'set time'
preserve trigger
--
then when the player with the oddball dies you set another switch which we will just call 'died'
--
A:
'died' is set
current player brings atleast 1 flag to Has the Skull!
countdown timer is at least 1 seconds
C:
add 1 deathcount for current player
set countdown timer subtrace 1 second
preserve trigger
__________________________
A:
'died' is set
current player brings atleast 1 flag to Has the Skull!
countdown timer is exactly 0 seconds
C:
clear 'died'
clear 'add time'
__________________________
instead of adding points to the deathcount while they have the ball you instead add seconds to the countdown timer. The deathcount will just serve as a way to save that player's time while they dont have the ball.
QUOTE
A:
Current Player Brings Atleast 1 'Master Chief' (or watever) to 'Skull'
'Add Time' is Cleared
C:
Set 'Add Time'
Create 1 'Flag' at Location 'Has the Skull!'
Add 1 Deathcounter for Current Player
Preserve Trigger
if this is the trigger that adds points it wont work
you need something else like
A:
'add time' is set
c:
add 1 deathcound for current player