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Staredit Network -> UMS Assistance -> Triggers?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-10 at 09:25:48
I need help finding them. I am using the Beta version, and all I can find is some Trigger Editor.
Please help.
Report, edit, etc...Posted by Th45646 on 2005-08-10 at 11:08:18
Premade trigger? I think most people like me make thier triggers from scratch. Did you say your using beta verion of starforge? well if your new I recomend getting SCXE 2.5 and learning triggers isnt all that hard, just play with them or read tutorials on how to use them. happy.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-10 at 13:24:56
O.k., now that I know that, time for Question #2.

How do you make triggers? I tried some thing like this:

Trigger("Player 1"){

Conditions:

Always.

Actions:

Display text message for Current Player. Text: "Testing."

}

//------------------------------------------------------------------------------------------------------------//

What's the matter with it? It wouldn't let me compile it.
Report, edit, etc...Posted by RiShiN.rK on 2005-08-10 at 14:52:41
... what do u mean compile it confused.gif

its obvious your new to map making so if it's not working i'm assuming that its because player 1 is not in the game. Go to the forces menu and uncheck "Random Start Locations" for all forces.
Report, edit, etc...Posted by Sniper on 2005-08-10 at 15:01:22
Or, maybe because your not using the correct format for the triggers.
Your first condition "always" would look like this on trigger editor and starforge
Always();
if the condition or action has no variable to them they require (); at the end. If there are variables such as create unit, you will need to specify which units to create, the amount, where, and for what player. So, it would look something like this
create unit(p1, 1, terran marine, location 1);
If you use starforge, there's a guideline on top of the trigger box which can guide you through it.

But if your new to map-making I suggest you use X-tra editor because it's much simpler, but it's slower.
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-10 at 15:06:37
Use Starforge for triggers. TrigEdit is really un-user friendly right now.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-10 at 20:40:42
Never mind, I found Trigger edit help, and every thing works fine.
Just one more question......is there anyway to create sprites like units? I mean like Trigger wise, such as Create 1 Sprite at Location. Thanks for all the help so far. biggrin.gif
Report, edit, etc...Posted by Kumano on 2005-08-10 at 21:01:11
In starforge there should be a sprite layer.
Report, edit, etc...Posted by VizuaL on 2005-08-11 at 03:51:42
SCXE is the best way for noobies to learn how to make triggers use that cool1.gif
Report, edit, etc...Posted by PCFredZ on 2005-08-11 at 11:07:14
Basically what we're trying to say is that you don't have to use TrigEdit, there are much simpler methods.
Report, edit, etc...Posted by Merrell on 2005-08-11 at 12:46:39
QUOTE(Kumano @ Aug 10 2005, 09:01 PM)
In starforge there should be a sprite layer.
[right][snapback]284468[/snapback][/right]


There is..
Report, edit, etc...Posted by Heimdal on 2005-08-11 at 12:52:05
QUOTE(Ghebast @ Aug 10 2005, 07:40 PM)
Never mind, I found Trigger edit help, and every thing works fine.
Just one more question......is there anyway to create sprites like units? I mean like Trigger wise, such as Create 1 Sprite at Location. Thanks for all the help so far. biggrin.gif
[right][snapback]284450[/snapback][/right]

He's asking about a trigger to create sprites, not to pre-place them.

And no, there's not.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-12 at 10:44:43
Thanx that is everything I needed to know. smile.gif
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