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well u tested it wrong..
Any player/player 1 Commands atleast/exactly one any unit/building/Photon Cannon at location 1/anywhere.
Any player/player 1 Brings atleast/exactly one any unit/building/Photon Cannon at location 1/anywhere.
What else is there?
And anyway, *AHEM*
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The building isn't detected as a building until it has compleated warping. However they are kinda of detected for Cyrstalic Cannon triggers.
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i thought they werent considered anything while building...
the easiest way i c0ould see this working is have a player have a custom score as hgh as the ammount of gas/mins for cannons you want them to have. make it so everytime that they build a cannon and run out of resourses, give them as much resource as it takes to build a cannon as long as they still have points in custom score and everytime they get the resources, take away 1 point for custom score. basically make custom score your resources. but if they build/train more than 1 unit type thing, it could have problems.
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The way that works is the cannons are the only thing that uses Gas to build. So when you use that gas it means you have just built that building. Then you center a location on the one probe and disable it after a given amount of time.
*AHEM*QUOTE
No way that I know of to detect a building warp, but, there's a way to detect if a player is building something, but only in limited scenarios.
If the only thing they can use minerals(or gas) for is building, then detect when they use minerals(or gas).