Report, edit, etc...Posted by blizter on 2005-08-11 at 23:02:13
Ok, i added some green tiles in my map AND BANG. Crash sc. When i try to remove some tile at the top right corner (huge amount) Sc stop crashing. Then if i add again some tiles. Sc crash again. (depend of where i added the tiles). Please help me. I tryed with others tiles and it keep crashing. I tryed to create a new map with sf then do it again, it crash. I tryed to create a new file with scmdraft 2.0 then put them again... Crash again...
Report, edit, etc...Posted by SacredElf on 2005-08-11 at 23:08:38
mmm ill test this
i got it.. u execed the amount of doodads in ur map (Tile is a doodad and 256x256 is a lot)
Report, edit, etc...Posted by Mp)MinigameEast on 2005-08-11 at 23:36:00
you flooded your map with doodads or sprites
Report, edit, etc...Posted by blizter on 2005-08-11 at 23:43:57
QUOTE(Mp)MinigameEast @ Aug 11 2005, 10:36 PM)
you flooded your map with doodads or sprites [right][snapback]285632[/snapback][/right]
Hum can u dl it :\ as i see there is only 1 dl from SacredElf
Maybe the green tile are doodad.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-08-11 at 23:57:55
oh that terrain. i opened it and i see nothing wrong with it.
use starforge
Report, edit, etc...Posted by blizter on 2005-08-12 at 00:02:11
QUOTE(Mp)MinigameEast @ Aug 11 2005, 10:57 PM)
oh that terrain. i opened it and i see nothing wrong with it.
use starforge [right][snapback]285653[/snapback][/right]
i did and it crash with sf too ( someone can make it and post the map here, Would be awesome)
Report, edit, etc...Posted by Heimdal on 2005-08-12 at 00:42:46
There are no doodads nor sprites in the map. I'm investigating currently...
Update: There are some sections missing from the end of the map. I'll replace them and update once more with a working copy.
Update: Even after replacing the missing sections, the map was still crashing. There's definitely a faulty tile in there, but I doubt its those green ones.
Update: It's definitely those tiles. They're in bounds, but they are causing the crash. I've never seen that happen before. The only explanation I can think of is that they are interfering with the pathfinding algorithm.
Report, edit, etc...Posted by EzDay281 on 2005-08-12 at 04:07:53
Could you tell me the numbers for the tiles? As in, like, 12 - 8?
Report, edit, etc...Posted by Heimdal on 2005-08-12 at 11:21:33
The tile ID was 17011, or 1063 - 3 in Starforge.
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 12:11:34
QUOTE(blizter @ Aug 11 2005, 09:43 PM)
Maybe the green tile are doodad. [right][snapback]285645[/snapback][/right]
ya it is, when u open whit xtra editor it says "Invalid Doodads Placed" or sumthing like that, but i figure that out after 3 crashes
Report, edit, etc...Posted by I-X-King-X-I on 2005-08-12 at 13:02:43
QUOTE(SacredElf @ Aug 12 2005, 10:11 AM)
ya it is, when u open whit xtra editor it says "Invalid Doodads Placed" or sumthing like that, but i figure that out after 3 crashes [right][snapback]286024[/snapback][/right]
gotta love them crashes huh?
and isnt there tile that has green in it but not doodad?
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 13:14:34
dont think so, green tile is from the stasis cells (doodads), and is the only green in installation
Report, edit, etc...Posted by Sniper on 2005-08-12 at 14:49:28
Doodads placed in terrain form as tiles do not count towards the doodad limit.
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 17:12:31
QUOTE(Mp)Sniper @ Aug 12 2005, 12:49 PM)
Doodads placed in terrain form as tiles do not count towards the doodad limit. [right][snapback]286192[/snapback][/right]
well it does not count towards doodad limit but havin too many will cause game to crash