hi again, i'm having problems with my lives in my bound. could someone tell me the keys to setting this up? i dont know how to make it subtract lives whenever the bounders die. could someone help me with this?
Well a way i did my lifes for my bound was
giving the plays 30 custom
when they died respawn the bounder and subtract a custom and the condtiion also had 'at least 1 custom'
and instead of having diff spawn triggers for every ob (which some people do) i had them spawning on a location cenetered on an observer which went to every level so it ws just 1 spawn trigger
if you need me to show you what triggers look like just let me know
yes, please show the triggers. (sorry, i'm not exactly a bright person)
Note:my bound is almost exactly like d)r(agon bound 1. same style, just different obs and stuff.
| Trigger |
| Description: |
| Lives |
|
| Players: |
| ¤ Bounders |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Set score Custom to 30 |
---
| Trigger |
| Description: |
| Lives |
|
| Players: |
| ¤ Bounders |
| Conditions: |
| ¤ Current player commands 0 Bounder |
| Actions: |
¤ Current player subtract 1 custom
|
¤ wait 150
|
| ¤ Preserve Trigger |
---
| Trigger |
| Description: |
| Lives |
|
| Players: |
| ¤ Bounders |
| Conditions: |
¤ Current player commands 0 bounder
|
| ¤ Curretn player has at least 1 custom |
| Actions: |
¤ Create 1 Bounder at 'Spawn'
|
| ¤ preserve trigger |
there, and just have 'spawn' centered at on an observer
and like when you beat an obstacle just move the observer to the next ob
thanks. and i think these triggers just gave me a new idea also. guess i'll get back to work then!
oh and i just put set custom to 30 just as in example... u can put any amount jsut in case you didnt know