Ok, my lives system is a little different from what is used in the majority of bounds. so i have attatched my map to this post. could someone please take a look at it and tell me whats wrong? i am doing what i think i should do to make it spawn. and its not working AT ALL. and also, when i set my custom to 30 lives it just goes to like 100+ for no reason. some help would be greatly appreciated.
well first the reason why your getting so many lives is because the trigger that is adding lives fires once for every player
Example : 1 person in the game =30 lives since the trigger fires once
2 people in the game =60 lives since the trigger fires twice
i noticed that at the end of that intro thing you used a switch called switch 1
make a trigger for the computer like this
A: Switch 1 is set
C: Modify Score for Player 1: Add 30 Custom
Modify Score for Player 2: Add 30 Custom
Modify Score for Player 3: Add 30 Custom
Modify Score for Player 4: Add 30 Custom
Modify Score for Player 5: Add 30 Custom
Modify Score for Player 6: Add 30 Custom
Not quite sure what the problem is for spawning but try changing the "brings at least 0 zerling to anywhere" to "brings exactly 0 zergling to anywhere" and try putting the triggers in the player 1,2,3,4,5, and 6 slots instead of the force slot. Also for your respawn you dont need that wait 150 in the subtract 1 life trigger.
o.o it didn't work. either one...ugh, this is so annoying. when i started the game it started with 175 lives. and the spawns with the civs didn't work. something i think u may have mistaken is the "death" trigger. thats for debug purposes only, so we can test the respawning, IF i can ever get a ling out on the field. any other ideas?
on one of your triggers i noticed you put set custom to 0 and preserve trigger... whats that about lol
hoping it would prevent it from going up lmao
but really, anyone got any ideas?
download THIS one now. its got the edits that rishin told me to do and a few others
ADDITION:
so...ppl dont mind helping as long as they dont have to download anything right? pfft
well all you really need is for
Set custom score to "#"
then just a small life system
like when current player owns 0 bounders and has at least 1 custom
spawn ling
and it looks liek you have 3 differnt spots to spawn at?
just use an observer and have a location center on observer and have observer move to all the obstacles as you complete them...
i really cant tell becasue you have triggers for it all over the place

but i cant figure out the life system...thats my problem. it doesn't work right. and there are 4 spawn locations. you really need to play d)r(agonbound by red2blue. it will give u a REALLY good idea of what i am doing. it can be found on this site
ADDITION:
idk how to fix any of this yet. but i have found that the score still being wrong, is somehow affecting the triggers for spawning. because the trigger is flawless. look
Conditions
Bring(CurrentPlayer, AtLeast, 1, Selector, choose spawn bot);
Command(CurrentPlayer,AtLeast,0,Bounder);
Score(CurrentPlayer, Custom, AtLeast, 1);
Actions
CreateUnit(1, Bounder, spawn bound bot, CurrentPlayer);
PreserveTrigger();
Comment("Respawn Bottom");
understand that i have different spawn points to reach different spots on the bound. bot being short for bottom. and civilians are what control where the lings will spawn. as i said, please check d)r(agonbound for what this man is going to be like