Staredit Network

Staredit Network -> UMS Assistance -> Cant get beams to work
Report, edit, etc...Posted by Syphon on 2005-08-12 at 17:13:31
In my new map im trying to get a beam effect that will create an observer when you put a civ on a beacon, each person will have multiple attacks and it should only be able to work when an opponenet is "in range" ( the range for beams is a large location over the player)

i want the observer to go from the player to the target, making units explode under it, then when it gets to the unit it stops, leaves and leaves a certain number of archons to attack for the damage, i cant get the units to appear and explode, can anybody help me with these triggers?
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 17:28:20
to set range here it is

QUOTE
C: Bring(CurrentPlayer,Exactly,0,Observer,"Marine");
C: Bring(CurrentPlayer,Exactly,1,Observer,Anywhere);
-
A: KillUnitAt(All,Observer,Anywhere,CurrentPlayer);
A: Preserve Trigger();


And Explosions

QUOTE
Explosions
"Center Location"

C: Bring(CurrentPlayer,Exactly,1,Observer,"Marine");
-
A: CreateUnit(1,Mutalisk,"Obs",CurrentPlayer);
A: KillUnitAt(All,Mutalisk,Anywhere,CurrentPlayer);

(Locations - "Marine" and "OBS")


Edited: SF triggs
Report, edit, etc...Posted by Syphon on 2005-08-12 at 20:15:07
actually im working in xtra because i hate typing out the trigs so thats just giberish to me
Report, edit, etc...Posted by I-X-King-X-I on 2005-08-12 at 20:31:17
QUOTE(syphon8 @ Aug 12 2005, 06:15 PM)
actually im working in xtra because i hate typing out the trigs so thats just giberish to me
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im sure you can read those triggers and most likely understand what they are saying lol
Report, edit, etc...Posted by Syphon on 2005-08-12 at 22:06:52
QUOTE(I-X-King-X-I @ Aug 12 2005, 06:31 PM)
im sure you can read those triggers and most likely understand what they are saying lol
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.... good point
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