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Staredit Network -> UMS Assistance -> Energy.
Report, edit, etc...Posted by Ninebreaker on 2005-08-12 at 18:40:25
I want to make a defiler stop gaining energy, aftter it uses some

Say if i cast plauge and it cost 7 energy, i want it's enerygy to either stay on 243. and not go up. how could i do this =/
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 18:41:48
u cant
Report, edit, etc...Posted by Ninebreaker on 2005-08-12 at 18:46:38
im pretty sure theres a way, since tehre modiy unit erngy =/
Also, if any1 can tellme if i can do it with a darkswarm as well =/
Report, edit, etc...Posted by Kumano on 2005-08-12 at 18:48:38
Yes, there is a modify unit energy but theres no trigger that keeps track of when it uses plague. (at least I don't think there is)
Report, edit, etc...Posted by I-X-King-X-I on 2005-08-12 at 20:33:17
do you mean like

once you get 250 you get 250

then 273 you can only have 273 tops?

nope dont think there is

for either...

you could just make them free..

and modify energy to 0 lol
Report, edit, etc...Posted by Kumano on 2005-08-12 at 20:56:15
Well, with EUD conditions it might be possible (I dont think update effected conditions) if theres a detect energy thing you could make it like

(Unit) has 243 energy

Set Unit Energy to 96% (242 energy, but its the closest it can get)
Preserve Trigger

and have a ton of triggers for every -7 from then on, OR, if you didnt get the update that got rid of EUD Triggers, you can just make a trigger to subtract unit energy at whatever rate it regenerates energy.
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 21:23:03
ok i think this might work

QUOTE
C: Bring(CurrentPlayer,Exactly,1,Dark Swarm,Anywhere);
-
A: CreateUnit(1,Flag,"Mod Energy",CurrentPlayer);
==-----==
C: Bring(CurrentPlayer,Exactly,1,Flag,Anywhere);
-
A: ModifyUnitEnergy(All,Defiler,CurrentPlayer,Anywhere,%PercentHere%);
A: PreserveTrigger();


dunno if that would work fine, u have to do some changes to the trigger and u can make it work fine, but theres no way to detect plague
Report, edit, etc...Posted by Ninebreaker on 2005-08-12 at 21:23:39
Well, i think i managed how to make it once u use a dark swarm, you keep that amount of energy, but it requires a lot of triggers pinch.gif

I'm going to work on it happy.gif
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 21:25:07
nah, just 3 at most closedeyes.gif
Report, edit, etc...Posted by I-X-King-X-I on 2005-08-12 at 21:30:18
QUOTE(Kumano @ Aug 12 2005, 06:56 PM)
Well, with EUD conditions it might be possible (I dont think update effected conditions) if theres a detect energy thing you could make it like

(Unit) has 243 energy

Set Unit Energy to 96% (242 energy, but its the closest it can get)
Preserve Trigger

and have a ton of triggers for every -7 from then on, OR, if you didnt get the update that got rid of EUD Triggers, you can just make a trigger to subtract unit energy at whatever rate it regenerates energy.
[right][snapback]286679[/snapback][/right]


what u mean eud triggers...they patched them rofl
Report, edit, etc...Posted by Ninebreaker on 2005-08-12 at 21:46:09
Oh, and by the way you were all WRONG!!

QUOTE
what u mean eud triggers...they patched them rofl


Except you king!! happy.gif

My Test, using defiler energy as a ammo system.

EDIT: BTW Have fun killing zerglings with a defiler happy.gif
NOTE: You only get 10 ammo tongue.gif
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 21:58:37
i was wrong?? cry.gif our did the trigger bad disgust.gif

Grrr u maked me fell bad when u say i was wrong grr biggrin.gif but i was right happy.gif
Report, edit, etc...Posted by Ninebreaker on 2005-08-12 at 22:03:32
Actually, it requires 1 trigger per amount of ammo you have happy.gif

10 ammo = 10 triggers
Firing trigger = 1 trigger
+ Hyper Trigger = 5 Triggers
_____________________
16 Triggers

If you don't understand this math, then all hope is lost wink.gif

EDIT: And by the way, i didn't see ur post about how to do it, i figured it myself happy.gif
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 22:06:09
firing and hypers arent part of my idea wink.gif and as usual dark swarm cost 125 so that means 2 triggers wink.gif
Report, edit, etc...Posted by Ninebreaker on 2005-08-12 at 22:10:15
Well, did u play the map? it's 1 minute of jolly good fun!
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 22:28:26
ya i did, but i couldnt kill my own zerlings =(
Report, edit, etc...Posted by Ninebreaker on 2005-08-12 at 22:29:45
lol.. u werent meant to tongue.gif

Since the trigger is only set to kill the computer blink.gif or you could just kill ur allies, if u make a map with this happy.gif
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 22:33:56
team killin is the coolest thing that have ever exist!! ranting.gif
Report, edit, etc...Posted by Ninebreaker on 2005-08-12 at 22:37:30
I suppose, but since it's all one-hit kills... it wouldn't be fair tongue.gif

Also, i decided to make this, because of seeing the A&O Trailer happy.gif

GO TUXEDO!
Report, edit, etc...Posted by Corbo(MM) on 2005-08-12 at 23:18:49
i got a very hard solution to this but it might work you know the things with the comands i believe there was a topic hold on k i'll post the topic in the end
have a switch or somthing constantly setting the defiler's energy to 0
k there is a way to make like "special comands" using your hotkeys let's assumed 1 is the number to select a scv so you press 1+c (c=return cargo) and scv will go to the comand center to return cargo after that you add the defiler the energy required to cast the spell you will have to give them some time right? so assuming the recover takes 1 second give them like 10 seconds to use it and set the spells to a lot of diference between the other one like dark swarm is 10 and plague is 50 so that, they won't be able to wait for the recover since the wait it's only 10 seconds

that's the best you can do i guess and as i promise if you didn't get the comand thing here is the topic ( the peon system and the movement system will workSpell Casting Systems
Report, edit, etc...Posted by SacredElf on 2005-08-12 at 23:38:58
i alredy answered this but anyways thnx for that information i think that should work for a map i will start makin after i finish current king.gif
Report, edit, etc...Posted by Ninebreaker on 2005-08-13 at 00:35:23
I believe i already solved it, however it only works with 1 player sad.gif
So ur idea should be better for multiplayer.
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