ONe of my triggers has a wait it them and its the only one thats not pulling.
THere no other wait triggers other than hyper triggers for the player.
ANd when i removed the wait it works.
Wth is wrong?
You cant put wait triggers for people with hyper triggers, i think that might be the answer
QUOTE(r[s]t @ Aug 15 2005, 10:23 PM)
ONe of my triggers has a wait it them and its the only one thats not pulling.
THere no other wait triggers other than hyper triggers for the player.
ANd when i removed the wait it works.
Wth is wrong?
[right][snapback]288672[/snapback][/right]
You must have wait in the force this player is or for all players. Or you have messed hypers up bloody. But thats rare.
ADDITION:
QUOTE(Jamals2fat @ Aug 15 2005, 10:25 PM)
You cant put wait triggers for people with hyper triggers, i think that might be the answer
[right][snapback]288673[/snapback][/right]
Doesn't matter. As far as I know.
Wrong, hyper triggers WILL mess up waits for the player. You gotta put the hyper triggers for a player with 0 waits.
Or make them listed last.
okay this player is in force 1 (this force contains p1 and 2
I put hyper triggers in force 1 not for p1
THis was working well too (with the wait for p1l)
Then i made the the p2 triggers witch also had a wait trigger
then thats when things got messy (or at least i think.)
so how do i fix it?
Put Hypers For 1 Computer Player, And It Works For All Player's Triggers, Force 1 Triggers Just Execute For All Players In That Force Which Would Be p1, so what i recommend is one comp player for hypers and one for triggers, it is best if human players have no waits, except for display text messages
From a progam-base level, why on earth would it matter if the player was computer or human for waits?
QUOTE(r[s]t @ Aug 15 2005, 07:02 PM)
okay this player is in force 1 (this force contains p1 and 2
I put hyper triggers in force 1 not for p1
THis was working well too (with the wait for p1l)
Then i made the the p2 triggers witch also had a wait trigger
then thats when things got messy (or at least i think.)
so how do i fix it?
[right][snapback]288942[/snapback][/right]
Force1 is still P1+P2.
Just use death counts.
wait triggesr are easier to make for cutscenes
QUOTE(r[s]t @ Aug 16 2005, 08:52 PM)
wait triggesr are easier to make for cutscenes
[right][snapback]289633[/snapback][/right]
Wait triggers are easier almost for everything but they are still the worst thing to use.
Well not really, I'd say it would be a lot better to spend a couple seconds on a wait trigger in a cutscene then making 2 triggers for every line of speech using death counters. You can't be too conservative with waits, you shouldn't use them more than once at a time per player, but if you don't use them at all its a complete waste.
QUOTE(Mp)Sniper @ Aug 16 2005, 02:16 PM)
Well not really, I'd say it would be a lot better to spend a couple seconds on a wait trigger in a cutscene then making 2 triggers for every line of speech using death counters. You can't be too conservative with waits, you shouldn't use them more than once at a time per player, but if you don't use them at all its a complete waste.
[right][snapback]289662[/snapback][/right]
You only need 1 trigger for every line of speech.
Using waits with HTs requires using a computer player that has HT disabled to do all the actions, so you'd have to use switches or death counts anyway to keep track of this and transform it into display texts at the right times for the human players.
okay
with Ht's here are my options
give ht and ht related triggers to any computer? (i tried this it didnt seem to work)
tediously make triggers for every line of speech?
Put HTs on ANY, not just computer, players that have no waits. Do all the other actions in the player with waits.
QUOTE(r[s]t @ Aug 17 2005, 02:54 AM)
okay
with Ht's here are my options
give ht and ht related triggers to any computer? (i tried this it didnt seem to work)
tediously make triggers for every line of speech?
[right][snapback]290563[/snapback][/right]
HT affects only players having it, so giving it to computers will just bog down the human triggers.
QUOTE(PCFredZ @ Aug 17 2005, 07:50 AM)
HT affects only players having it, so giving it to computers will just bog down the human triggers.
[right][snapback]290658[/snapback][/right]
NOT true. If ANY player runs the hyper triggers, it speeds up the repeat of ALL triggers.
You CAN mix hyper triggers with other wait actions for a single player IF AND ONLY IF the hyper triggers are the last triggers in the list. The best way to guarantee this is to delete and recreate the hyper triggers before saving and playing the map.
Running a trigger for a player group (force, all players, etc) is EXACTLY the same as running it for the individiual players. So if you run hyper triggers for a force, and have a player in that force with the wait, you will have a wait block UNLESS the triggers are at the very bottom of the list.
QUOTE(Heimdal @ Aug 17 2005, 11:44 AM)
NOT true. If ANY player runs the hyper triggers, it speeds up the repeat of ALL triggers.
[right][snapback]290733[/snapback][/right]
I tried that for P12 and it didn't work so I made an early assumption. Thanks for clearing that up.