Such hostility towards sacred elf...
QUOTE("DeathKnight")
merthsoft, there are a few Fill Silo AI Scripts, but the silo must be owned by a computer player in order to use it. You'll have to make a location and use "Run AI Script at". The trigger must also be owned by that player.
Yeah, I am trying to have it give the silo to the computer player (player three), I just don't know how to detect if there is a nuke in the silo or not, I read
Here, number 22...
QUOTE
22. All units inside of transports, scarabs in a reaver, nukes in silos, and interceptors in a carrier will satisfy the "Bring unit to location" condition. Units in a transport will be treated as "air only", though.
So, I should be able to use the trigger:
Trigger
Description:
Player 1 (Human) has no nukes.
Players:
¤ Player 1
Conditions:
¤ Player 1 brings exactally 0 Nuclear Missile so 'Nukes'.
Actions:
¤ Give all Terran Nuclear Silo owned by Player 1 at 'Nukes' to Player 3.
¤ Preserve trigger.
But it doesn't work...
EDIT: I just read the whole document, and it says this:
QUOTE
2. Nuclear Missiles cannot fufill the "Bring Unit to Location" Condition. However, Nuclear Missiles in a silo will activate the condition. Nuclear Missiles LAUNCHED and dropping will fulfill the condition.
What does that mean, can't fufill, but can activate?