Staredit Network

Staredit Network -> UMS Assistance -> Multiple Spawning
Report, edit, etc...Posted by shantred on 2005-08-15 at 18:55:14
I'm sure you can have a solution to this without even looking at it. but i do ask that u take a look at it. I have finally fixed the spawn points in my bound and for some reason whenever i tell it to spawn it spawns more than one zergling(it can spawn in 4 different places depending on where u move a civillian)I have made the map very organized so its easy to see your way around to find what the problem might be. I thought i may have fixed this problem, but it didn't seem to. Could someone take a look. It may not be much but i'll give my minerals to whoever can solve this problem for me.
Note:OBVIOUSLY, i will give u credit on the map for the help.
Report, edit, etc...Posted by Sniper on 2005-08-15 at 19:01:14
You have nothing disabling the conditions in your actions. All you have in there are the create unit actions, and preserve trigger. You didn't do anything to disable the conditions meaning your action will just repeat continuously.
(ps no one wants your minerals we do this for free)
Report, edit, etc...Posted by shantred on 2005-08-15 at 19:07:43
Thanks for the help.(and with the minerals thing, i figured it would give a little insentive because last time i posted a map and asked them to download tosee whats wrong and fix it, 24 hours later it has 0 dls)

ADDITION:


actually, i do have things disabling the conditions. please check triggers:
(DEBUG)Spawn1
(DEBUG)Spawn2
i belive those cover it...and if not, than i cant find a problem with it...little more help please ><
Report, edit, etc...Posted by Sniper on 2005-08-15 at 19:30:05
I think you should get rid of thsoe and all those useless switches. Your making things more confusing for yourself. Put the disabling conditions in the same trigger as everything else.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-15 at 19:35:41
Maybe You Have The Spawn Unit Trigger For More That One Player Ex. If The Trigger Is: All Players(); Always(); Create Unit(1, Zrgling, Location 1, P1) It Will Exectute One Time For Every Player You Have.
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