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Staredit Network -> UMS Assistance -> Reavers Wont Be Ordered...
Report, edit, etc...Posted by TheOddAngel on 2005-08-16 at 09:49:11
Ok... In my dodgeball defence map there are 3 spawns along the top of a runway for 2 teams adding to a total of 6 spawn points. There are also 3 on the bottem for each team for ordering points adding a total of 6 Locations again. The enemies come down in combinations of up to 3 like 1 left and 1 middle. I Have a preserve trigger constantly ordering units. After the 2 reavers freze more will still come and they will still go to the bottem. The same ones freeze on the top each game. And the same ones freeze on the bottem each game.

Is there anything I might not know about constntly ordering units that makes some not listen to you?
Report, edit, etc...Posted by Kumano on 2005-08-16 at 10:16:24
I'm not sure but I think when you use a preserve trigger in ordering something that it stops moving for a little bit and then continues and since a reaver is slow it might make it just freeze, try putting a wait action with the order, im not sure but it might be the problem.
Report, edit, etc...Posted by PCFredZ on 2005-08-16 at 11:39:13
Attach the map.
Report, edit, etc...Posted by TheOddAngel on 2005-08-16 at 12:01:42
Im not attaching the map for people to download... If you see me on SC you can DL it from me and check it out. Or message me and I will send it to you.

When I get back from the dentist I have something I will try...
Report, edit, etc...Posted by VizuaL on 2005-08-16 at 12:14:42
wat player or force is the order trigger in?
Report, edit, etc...Posted by TheOddAngel on 2005-08-16 at 12:33:27
It is for Player 7... That shouldn't matter...

This is very fishy indeed... I changed the trigger to when P5 and P8 bring reavers into those loctions it orders them. But the reavers still dont move... WTH is up with that?
Report, edit, etc...Posted by VizuaL on 2005-08-16 at 13:01:15
i got an idea! make it all playesr to be ordered! biggrin.gif
Report, edit, etc...Posted by Hitl1r1 on 2005-08-16 at 13:51:13
Maybe u should do the reaver triggers over tongue.gif
Report, edit, etc...Posted by TheOddAngel on 2005-08-16 at 13:59:52
Ok It has been Fixed!!! However there is a new problem That I dont think is able to fix. It is the problem where reavers and all units move by themselves to find the fastest path to a location. This problem has the reavers on the right and left sides moving to the edge and down it. I have no clue how to fix this and if you know could you help me out?
Report, edit, etc...Posted by PCFredZ on 2005-08-16 at 14:04:25
QUOTE(TheOddAngel @ Aug 16 2005, 01:59 PM)
Ok It has been Fixed!!! However there is a new problem That I dont think is able to fix. It is the problem where reavers and all units move by themselves to find the fastest path to a location. This problem has the reavers on the right and left sides moving to the edge and down it. I have no clue how to fix this and if you know could you help me out?
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That'd have to be fixed by Order actions, no other way around it (you could use DT walls, but that wouldn't fit many maps).
Report, edit, etc...Posted by Sniper on 2005-08-16 at 14:08:12
Your probably using terrain of different elevations. More checkpoints should fix it.
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